Jhin and Caitlyn: Two sides of the same coin.

GameFly Hunter·3/19/2016, 6:45:06 AM·2 votes·2,440 views

Jhin TBH, I don't like Jhin at all. Not the concept, not the design, and certainly not the kit. While this may sound petulant, I have reason for my distaste, and here it is: nearly his entire kit could easily fit another champion, and that character is named Caitlyn. Caitlyn Remember her, Riot? Don't believe me?

Here, let me tell you why. Let's break the kits down and compare/contrast, shall we?

PASSIVE: Headshot vs. Whisper: Caitlyn takes 3-6 auto-attacks to do at least 150% AD, with double-range auto abilities based on two of her other parts of her kit, plus a little extra attack speed. Okay, that is nice for synergy (if little else), but then there is Jhin's passive. Multiple-source additional AD, automatic movement speed boost and GUARANTEED CRITICALS with only a small reduction in overall damage from the crit and ammo system as nerfs. Tell me, Riot, friends... which one is better for an ADC? You know the answer.

Q: Peacemaker vs. Grenade: Now, we have a straight-line SS with REDUCED DAMAGE on every target after first-hit and a small LOS before then, versus a variable bouncing attack that INCREASES in damage per kill until the 4th hit. Now, to be fair, the scaling IS better with Caitlyn, being pure AD and all, but once you start comparing the actual numbers, guess who is higher overall? Oh, and the cooldowns/costs are worse with Cait as well.

W: Snaptrap vs Florish: Well, this is a bit unfair, tbs, but let's face facts; Caitlyn is woefully outmatched here. Even against her own SS, the comparison is weak at best. Jhin has DOUBLE the range of even her passive's attack, his own passive causes an AUTOMATIC ROOT on each champ hit, even by allies as well, and procs spell effects TWICE if it hits champs & non-champs. Snaptrap has good ammo, but it is easy to walk around and ignore, does NO DAMAGE at all, and only works slight synergy within her own kit, if nowhere else. Waste of a spell, isn't it, Riot?

E: .90 Net vs Captive: Once more, it's almost no contest here. Yes, her net does help get her out of danger a little bit, but then you're flying BACKWARDS 400m from your target.... so the Headshot buff is now only 900m long. How long was Jhin's W again? Almost THREE TIMES that? Nice job, Riot. Really. Oh, and PURE AP DMG on an ADC Marksman? No wonder everyone says this is useless! Now we have Jhin's traps. Yes, there are fewer of them, but they AUTOMATICALLY activate on dead champs; guess what happens in the middle of teamfights!? Oh, and do we all remember that HIS traps are STEALTHED? Are Caitlyn's traps stealthy? No? Bummer. And his do actual MIXED-SCALE DAMAGE, too? Damn.

Ultimate: Ace Hole vs. Curtains: And now we come to the finale! Or what's left of why Caitlyn is now worthless. One shot, no CC, blockable by anyone or anything, and medium-high damage WITH a channel and chance of 'true sight' with tolerable range compared to Jhin. Now let's look at his ultimate.... Slows everything it hits, fires FOUR times, has a GUARANTEED CRITICAL on the last shot, does MORE DMG overall, has the damage INCREASED based on target's missing health, reveals far more champs to the team, and even has options for reducing the abysmal cooldown.

But then everything gets worse, friends. Notice something vaguely SIMILAR about these two kits? Synergy, traps, skillshots, channeled firing, firearms at the ready.... well, it just seems like many of Jhin's abilities could have possibly belonged to CAITLYN, if Riot was so inclined! Captive Audience is a better trap than Snap Trap; Deadly Flourish is a better skillshot than Peacemaker, and his Passive dwarfs hers in nearly every way! Even the differences are incomparable; a bouncing dmg-growth nuke can't be compared to a slight-jump low-damage skillshot which makes her passive worse than it already is. In fact, NEARLY EVERY STAT is better with Jhin than with Caitlyn, except for attack speed alone. And who do we turn to for attack-speed on an ADC?

Lucian Twitch Jinx KogMaw ..... any of these champs ring your bells, Riot??

You know, I am REALLY not saying that Riot did this on purpose, because I kinda doubt that, tbh. However, I have to call 'Alistar-pies' when a NEW champion is designed with an ENTIRE KIT that is little more than a remake of abilities that a seasoned champion already had, when they could have just improved what was already there. Jhin is a waste of space and a waste of time, Riot. Your team had a chance to make Caitlyn worthwhile again, and you blew it all away, leaving a gaping hole where a champion once stood. That is the only murder that Jhin has ever accomplished; the death of the young Sheriff of Piltover. May she rest in peace.

Caitlyn R.I.P. 1/4/2011-2/1/2016 'Not even bullets can run from obsolescence, but she had a five-year head start.'

15 Comments

Kaleidos3/19/2016, 8:35:21 AM3 votes

If you remove their similar sniper thematic you're left with a single actual similarity between them: They both have traps (with Jhin actually losing in that comparison, his traps are awful compared to Cait's). Jhin plays very differently than Cait, and their respective designs don't clash on a mechanical level. In fact most of your comparisons are either flat out wrong, or directed at the wrong "equivalent" ability on the other Champion. You also didn't factor in the fact that Jhin's range (W and R not withstanding, as they're intended to have astounding range) is quite a bit lower than Cait's and so is his AS, Cait has 100 more range than Jhin, and Jhin doesn't gain AS outside of his own natural AS growth per level. You'd never be able to justify throwing Jhin's kit onto Cait and keeping her attack range the same, and Cait's range is integral to her identity as the poster child sniper.

Plus you entirely ignored that Jhin deals 25% less critical damage with AAs and gets his ensured crit every 4th hit while Cait's Headshot can proc every other AA, gets increased damage from her trap's debuff, and can apply on critical strikes (albeit the critical damage doesn't calculate the Headshot's bonus damage).

AlwaysByMySide3/19/2016, 6:51:35 AM3 votes

What a drama queen.

thumbnail93/19/2016, 2:51:22 PM2 votes

They really did just rip caitlyn off for the most part.

They may have disguised some of it well but her kit is entirely there. Even the bonkers late game.

Aeolian Melodies3/19/2016, 2:20:17 PM2 votes

Lol your points on the net are so ridiculous... it's not there for dmg, it's there to create a gap between herself and a threat (or close the gap if needed, and for style). It gives her a reliable escape, even over walls, which Jhin does not have.

Faie3/19/2016, 8:19:43 AM1 votes

You need to stop comparing the abilities as individual abilities, but as the kits as wholes.

Jhin: His passive makes him manage his engages to make sure he has enough bullets to make it successful. He uses his traps to surprise his enemies, and roots them in place with his W. His play pattern consists of finding an opportunity to snare a target, go in and unload his burst, then back away when he is out of bullets. Jhin operates largely in burst-like play patterns.

Jhin is a more supportive ADC. He has massive range on a great utility spell, his W, and he can assist fights from far away with his Ultimate. Jhin looks for opportune moments to auto attack, and has to watch who he focuses.

Jhin is passive in lane until he gets the chance to do burst damage and back off. His Q exists solely to aid him in last hitting due to the nature of his ammo passive.

Caitlyn: Caitlyn is a very strong lane bully who's entire play pattern consists of whittling down her enemies with auto attacks and occasional abilities. Her Q provides wave clear, but it and her Ult are used to further reduce the health bars of her opponents.

Caitlyn's traps are used to section off parts of lanes/choke points to control teamfights. Her net has a similar role, re-positioning her to safety.

Caitlyn targets whoever is in front of her (the most priority target that is safe to auto attack). In this regard, Caityn is a normal ADC. She stays in the back, and unloads auto attacks at any possible moment, as long as she is dealing damage to someone.

Caitlyn's passive helps her be more of a lane bully and creates moments where she is slightly more deadly than normal.

As you can see, Caitlyn is a siege oriented, consistent damage standard ADC. Jhin, on the other hand, is a long range supportive ADC who has extreme moments of power (which is traded off for moments of extreme weakness).

As another poster said, Jhin is a lot more similar to Varus, who also looks for moments to land supportive abilities and auto attacks when possible.

69469238DEL13/19/2016, 9:34:46 AM1 votes

Cait has way better traps, spam dropping them in the middle of a team fight is damn near OP

Feed Daddy3/19/2016, 6:55:12 AM1 votes

They are honestly nothing alike

Jhin is much more similar to varus and even then...

You must not have been around when they deleted Karma

Cuz they aren't repeating that.