Possible Grievous Wounds Balance Idea

Bilsu·1/2/2018, 4:49:00 PM·2 votes·532 views

I know GW is a pretty polarizing topic for a lot of people, and I’m not really super for it or against it, but I have a very mediocre idea that could meet somewhere in the middle and I’m not sure if it’s been suggested before and also I just wanna know other people’s opinion on it:

Change it from 40% reduced healing to 20% reduced healing and shielding.

Obviously the percentage could be tweaked but in my mind splitting the effectiveness of the effect will stop completely hard countering certain healing champions with very simple and cheap buys and soft counter the healing and shielding play style a team comp might have especially when there are a decent amount of items that increase healing and shielding power.

9 Comments

GiftedGod1/2/2018, 5:02:09 PM3 votes

I think this would be a bad change as you are suggesting it. If you are against a soraka or maokai it is going to feel awful after you apply GW and it almost doing nothing to stop their heals. 20% just seem like nothing to the amount some champs can heal. They should just make an different item they lessens the shields, you could maybe make it so you can only have one of a kind; so no GW and lesser shield on one champ. If the numbers are tweaked a bit i think this would be a great idea.

fƒ151/3/2018, 7:21:45 AM2 votes

Honestly grevious wounds are so controversial.. However I do like the idea on morellonomicon that you must get enemies to %35 hp before GW come into affect. Then champions with vital heals can make their plays until it gets a bit risky, problem is, this only applies to mages who use morellonomicon.

Spoofghoul1/2/2018, 6:35:11 PM1 votes

no, sorry

to be fair we should not need grievous wounds so much

and it should not be on core items nor be so overpowering

item 3075 is fine, it's a good tank item sure but it isn't core you have other options here, the GW part is only 1 second on being hit it gives the enemy agency over whether they are affected and it is a very short time

Big problem items are

item 3165 while this one has a condition the duration makes it not fine, it guts your healing for the remainder of the fight if you drop below 40% hp and gues who is buying this? Champions with burst. . It's also bought 95% of the time

item 3033 is the biggest offender imo, it doesn't have any sort of condition and lasts almost as long as morellonomicon, it's pretty much bought everygame. and it synergizes so well with runaans derp derp enemy team can't heal at all

First thing that needs to happen is get rid of grievous wounds on these core items and put it on a separate item so a trade off has to be made. The gw won't last for decades but similarly to thornmail version will be short and powerful.

Next thing that needs to happen is to make base health regen and it's multipliers unaffected so it doesn't disproportionally hurt fighters and tanks who build some items which give healthregen.

Finally we rebalance healing,

Lifesteal no longer scales off crit Champions with healing abilities get them re balanced to appropriate levels if needed this includes enchanters

That is my take on it anyway

PokladnicaZla1/2/2018, 8:03:40 PM1 votes

Honestly,GW should just interact differently with each source of healing (life steal,ally heal,self heal etc) It seems like it's either too weak or too strong depending on who you're countering.

True damage could bypass shields.Everything else is buffed accordingly.