Korea has no Bronze

God Of Hammers·4/18/2015, 12:39:43 AM·1 votes·538 views

So I was looking up my percentage ranking on the North American ladder, and I decided to look up the percentages that make up each tier. North American tiers were pretty much as expected, but when I looked at Korea there was a stark difference. In Korea there are very few people in bronze, a few more and then lots in the upper tiers. My question is why? Shouldn't the balance of wins and losses keep the distribution skewed more towards the bottom? Here's where I found the stats I am talking about.

http://loldb.gameguyz.com/statistics/league/10/0/2/0/0/30

7 Comments

T RexHasLongLegs4/18/2015, 1:04:35 AM2 votes

While I definitely think it might be a flawed sight I want to play devil's advocate and offer an alternative hypothesis.

So there is an issue with statistics for research, where if you collect a large enough sample size that is WAY more than what you need, you can use abuse of power (the large sample size that isn't needed) to make very small differences look like they are significant because the sample is sooo large. Similarly if you play enough games you will almost surely hit win streaks and loss streaks that are outside the normal range of what you go through generally. (It pretty much is a 100% chance that with a large enough sample you will get extreme outliers for length of win streak/loss streak)

Why does this matter? Because you can get promoted if your max MMR spike high enough on a lucky win streak, but you can only get demoted if you play a FULL tier below what you're listed. If that graph was MMR or ELO there would be no valid explanation for it because it can't occur that way given how an ELO system works. However, if you play enough games to brute force your way (play so many games a small statistical chance becomes very likely to occur at least once across the number you play) into hitting an outlier for win streaks you might be able to get promoted on a good win streak. You then will balance out your MMR on a loss streak eventually if you're playing the same way, but you're already in the tier above. Thus you end up with Gold tier account with Silver MMR because you played so many games you got lucky and promoted at some point. Then you can explain the graph because if everyone plays a ton of games compared to other regions then if the system is the same, the region with high play counts ends up pushing everyone (or at least a bunch of people who play a ton) into one tier above where their MMR is. Thus Silver is basically Bronze, Gold becomes Silver, Plat may just get bigger since Diamond is so small it may be hard to hit on luck, and Bronze disappears.

Renaille4/18/2015, 12:46:21 AM1 votes

In Korea there are very few people in bronze

This makes 0 sense. Your source is flawed.

Nucleophilic atk4/18/2015, 12:49:39 AM1 votes

Your site is stupid. It says there are 0 challenger players. Lies.

Very Hard Engage4/18/2015, 12:50:31 AM1 votes

you cant have that situation because in order for someone to rank up someone else has to lose and go down, there must always be a curve that gradually goes down to the challenger tier.

God Of Hammers4/18/2015, 3:06:45 AM1 votes

The only explanation besides T RexHasLongLegs that I could come up with is the length of time the sample questions. Assuming the graph is accurate, and I am not saying it is, this could be due to Bronze, and to a lesser extent silver, players are not as active. They could have gotten fed up with their low standings and decided not to continue in ranked prior to the start of the sample time frame. This, to me, would seem more likely than such a heavy skew due to mass numbers of games being played. While possible, I don't think it is statistically likely for enough people to get the streaks that are outside the normal expectations. And, of course, it is entirely possible that the source I linked is just plain flawed. Thanks for your responses.