Can we bring Omen back?

veigarbage can·8/7/2014, 4:52:32 PM·14 votes·2,783 views

Well.. I have seen on the wiki that people want Omen back. I mean, if you have the technology to remake Karthus, Omen could be finally released! I am pretty sure people really wanted Omen instead of Riven. I'm one of the people that think that too. I want him back. You have his ingame look, you can make a decent moveset for him, so why don't you do it? People would love it! Maybe he could be a great Mid or jungler! He could be a full CC champ! Here is my idea for a moveset:

Passive: Trickery Omen returns 1% of their current health as Magic damage every time an enemy unit hits him. Does not effect turrets.

Q: Spike Volley Omen launches his spikes from his back into the air, dealing 80/100/120/140/160 (70% AP) Magic Damage, And slowing anyone to walk into it.

W: Get Back! Omen rams his tail into the enemy and knocks them away from him, dealing 60/90/120/150/180 (50% AP) Magic damage.

E: Move Aside Omen dashes forward, knocking everyone in front of him aside, dealing 60/80/100/120/140 (80% AP) Magic Damage. After they are knocked to the side, they are stunned for 1.5 seconds.

R: Beguilement (Active): Omen jumps toward his target and lands on his back dealing Physical Damage and lodging spikes into his opponent, stuning them for 1.5 seconds and reducing their Armor and Magic Resistance by 20, allows second part to be activated within the next 2 seconds. 2nd part: Omen burrows and rushes toward his next target while dealing Magical Damage to all those he passes through. While underground Omen becomes untargetable.

That is my Idea for Omen! And for those of you who don't know who Omen is: http://www.gdconf.com/news/2011/11/03/LoL/omen.jpg

31 Comments

Phoenix Kotori 8/7/2014, 11:29:04 PM7 votes

See riot's old thread I reposted to another thread today already on why they cancelled: http://forums.na.leagueoflegends.com/board/showthread.php?p=21374707#21374707

Yep, we did. Omen had a lot of problems, and we spent some months trying to solve them and couldn't, so we moved on to characters where we could solve the problems. The basic issues around Omen were personification and readability. We had trouble inserting compelling personality (sortof like how Skarner struggles with this), and this diminishes his ability to appear as a 'champion' rather than a minion or pet.

Additionally, it was hard to draw him in a way that signaled him as ranged dps (where we thought the coolest kit could exist). Some people do see this in the designs, others expect assassin or melee DPS or even tank.

Plus, he eats up conceptual space we would rather use on other reptilian monsters ;p Which you guys would rather have.

Going to play devil's advocate here - a stance that I usually don't take on the forums - but why do you think Omen is cool? Let me give some reasons (again, playing Devil's advocate) why Omen is an odd character.

  1. He doesn't look like any role in particular.

Is he a fighter? Is he ranged? If he's a fighter, why does he shoot spines? If he's ranged, why is he so spindly?

  1. He doesn't look like he has a whole lot of individual personality to him whatsoever.

Why isn't there 10,000 Omens? He kind of just looks like a hydralisk equivalent in the zerg army. That's great for a zerg unit and a monster or a miniboss, but why is this character a unique champion?

  1. Does he have more than niche appeal?

He's kind of got this western alien-retro horror spine needle aspect going on - those are all pretty niche.

In my presentation, I laid out that Omen was hitting a 7 or an 8 out of 10. We can somewhat solve the problems. We can somewhat make him have personality, but we aren't going to ace it with Omen like we did with Ziggs or Nocturne... Based on that, we decided to stop working on him.

We had a lot of smart people spend a lot of time trying to fully solve the various problems.

  • Zileas
Murkfiend Liege8/8/2014, 4:25:22 PM2 votes

My personal opinion on Omen. While I feel like riot wasted a lot of potential, everything they said was true. That does not mean Omen is the reason it was all true, the design team just didn't care enough for the design.

What I like about Omen (as much as we saw) was the sleekness and how it's something that actually LOOKS LIKE IT CAN GO FAST. Which is an appeal that's easily overlooked by Riot. (While there are champions who excel at going fast, they don't necessarily look like speed demons, and sometimes I question if my 400 move speed hecarim broke 300 since his bulk makes him feel too slow). Omen has an attractive design, and it's a great canvas if built upon.

Omen doesn't even need the spikes because the fact that it's a speedy little monster is unique enough to build another concept from.

Although I feel like OP's kit other than the ult is lackluster.

Omen should be an assassin who makes incredible use of fog of war, playing tricks on the enemy. To supplement this I made a kit with a passive that good Omens will turn into mind games and the bad omens will just use as a cheap escape tool. The kit rewards mastery and knowledge of how the character works. Trickery is intended to bait the mid into freaking out when omen goes missing, and if the area isn't warded Omen has a vast array of options to him, such as traveling on the path near wraiths and avoiding bushes until he ganks.

Passive: Trickery Instead of mana, Omen uses trickery, passively Omen prepares a plan to trick the enemies (he regens trickery ~a full bar every 20 seconds). He has a clearly visible trick bar and upon the bar becoming full he becomes a shade darker. Once Omen has full trickery, the next time he enters a bush he will become invisible (2 second fade time, 5 if damaged) and gain 60% movespeed for 3s, furthermore Omen's trickery bar becomes full on kill or assist. If Omen attacks while invisible, it will do (1.5 Total AD) + 20/30/40/50 Physical Damage instead of the normal damage.

Q: Spike Volley For 4s, Omen moves 20% faster and his attack gains 500 attack range, during the duration of spike volley Omen is unable to become invisible and Omen's auto attacks deal 10/30/50/60/70 (.4 AD) damage on hit.

Cooldown: 16s/15s/14s/13s/12s

W: Strong Arms (Active): Omen burrows under the ground, becoming extremely sensitive to enemies and revealing any enemy champions within 1000 range of his burrow. Upon activating Strong Arms a second time, Omen burrows through (~800 speed with a big animation so it's easy to spot) bursting through. Any enemy champions hit are dealt 60/120/180/240/300 + (.2AP) magic damage and slowed by 25%. For each enemy champion hit beyond the first, Strong Arms' cooldown is reduced by 6s, furthermore the slow is increased by 5% (Not stacked on, strictly added so in theory a 5 man ult is a 45% slow). If Omen does not hit a champion at all, his trickery bar is emptied and the cooldown for strong arms is reduced by 6 seconds

Cooldown: 24s Dash Range: 700

E: Shadow of the Void Omen slips around target enemy champion in a swift pass dealing 80/140/200/280 + (1.2 Bonus AD) + (1 AP), Omen also gains half of his trickery bar, doubled if he enters a bush at the end of the pass.

Cooldown: 12s

R: Beguilement (Active): Omen jumps toward his target and lands on his back dealing Physical Damage and lodging spikes into his opponent, stunning them for 1.5 seconds and reducing their Armor and Magic Resistance by 20, allows second part to be activated within the next 2 seconds. 2nd part: Omen burrows and rushes toward his next target while dealing 20/30/40/50/60 + (.7 AD) + (2.0 AP) magic damage to all those he passes through. During the burrow, Omen will not be able to be targeted.

tl;dr I like Omen because it's medium/tiny and sleek looking, this actually translates into people feeling faster with him, and having a great gameplay mechanic to play with, meaning this is a good design to make use of.

Ironclad Dragon8/7/2014, 6:09:55 PM2 votes

A champion who shares a strong visual theme with Omen, but would be an otherwise unrelated champion, might be in our future according to Meddler.

TehNACHO8/7/2014, 7:51:41 PM2 votes

Wait, wasn't the problem for him was that they couldn't come up with a good personality/theme behind how he acts that doesn't look odd when you look at his model?

Blade of Justic8/7/2014, 7:05:02 PM1 votes

Move Aside sounds too close to Draven's Stand Aside.

Other than that, I wouldn't mind him coming back as long as he gets an updated look.

AkaiNeko48/7/2014, 10:39:39 PM1 votes

I can safely say that I'm happy with Riven.

EDIT: Incidentally, you can check the References on its wiki page for some reasons why it was dropped: http://leagueoflegends.wikia.com/wiki/Omen

tl;dr, none of the people working on it really liked the design all that much, couldn't figure out good theme and personality and such, and basically lost motivation halfway through. So they moved on to Riven, who they apparently just like a lot more.

Icefire8118/7/2014, 11:23:25 PM1 votes

I love the ult idea. ive been wanting a burrowing champ for a long time. and as far as personality, why dont they let omen be the first collective champion. After 4 years of leagues we still havent had a champion that was 100% thought up by the community. put together some ideas and have people vote. majority rules. If not then make him a void pet/ Feral dog or something out of the shurima desert.

Stacona8/8/2014, 1:58:26 AM1 votes

I wish you didn't create a champion concept with him because I want him to be finished and created and in the game

Sneak Dog8/8/2014, 9:33:07 AM1 votes

This is a champion concept, shouldn't this be in the champion concepts board. Omen has been canceled so it's not really a rework suggestion.

Swuft8/8/2014, 12:21:44 PM1 votes

KHAZIX?! IS THAT YOU?!?!?!?!?

McThot8/9/2014, 4:10:03 AM1 votes

Instead of having Omen, Riot could just make an Omen skin for big Gnar. :p

XxXDarkSideXxX8/10/2014, 1:01:54 AM1 votes

Check Out This Omen He's A Void Support Filling The Last Spot To Make A 5 Man Void Team. A Total Complement To The Void Adc KogMaw

http://forums.na.leagueoflegends.com/board/showthread.php?t=3908365

Krazy Killswitch8/10/2014, 1:51:04 AM1 votes

please bring back omen I like him looks like a smaller cho and kog mow combind

MUDLARK11/22/2015, 6:12:10 AM1 votes

I think Omen is a cool idea, and still could and should be released. I have a few ideas for him here.

   His Q should be three short consecutive skill shots, and if he hits all three, the target of the last one takes extra damage and is slowed. 

    His W should be a burst of spikes around him, dealing damage to all enemies in the burst.

    His E should be a targeted dash that gives the enemy a pod. After 3 seconds the pod bursts dealing damage and spawning a lesser demon, which attacks nearby enemies.

    Finally, his ultimate ability should be him blinking in and out of inadvisability randomly, and every time he comes out, he deals AOE damage, and getting empowered basic attacks.

Hope you guys like these ideas!

lolipopevelynn11/22/2015, 6:33:40 AM1 votes

{quoted}

Well.. I have seen on the wiki that people want Omen back. I mean, if you have the technology to remake Karthus, Omen could be finally released! I am pretty sure people really wanted Omen instead of Riven. I'm one of the people that think that too. I want him back. You have his ingame look, you can make a decent moveset for him, so why don't you do it? People would love it! Maybe he could be a great Mid or jungler! He could be a full CC champ! Here is my idea for a moveset:

Passive: Trickery Omen returns 1% of their current health as Magic damage every time an enemy unit hits him. Does not effect turrets.

Q: Spike Volley Omen launches his spikes from his back into the air, dealing 80/100/120/140/160 (70% AP) Magic Damage, And slowing anyone to walk into it.

W: Get Back! Omen rams his tail into the enemy and knocks them away from him, dealing 60/90/120/150/180 (50% AP) Magic damage.

E: Move Aside Omen dashes forward, knocking everyone in front of him aside, dealing 60/80/100/120/140 (80% AP) Magic Damage. After they are knocked to the side, they are stunned for 1.5 seconds.

R: Beguilement (Active): Omen jumps toward his target and lands on his back dealing Physical Damage and lodging spikes into his opponent, stuning them for 1.5 seconds and reducing their Armor and Magic Resistance by 20, allows second part to be activated within the next 2 seconds. 2nd part: Omen burrows and rushes toward his next target while dealing Magical Damage to all those he passes through. While underground Omen becomes untargetable.

That is my Idea for Omen! And for those of you who don't know who Omen is: http://www.gdconf.com/news/2011/11/03/LoL/omen.jpg

pretty sure rek is omen, but i also heard that cho is what came out of omen aswell.

DontFeedThatJhin9/2/2018, 7:10:35 PM1 votes

Omen I really want to see that champion

Brindale8/7/2014, 4:54:58 PM1 votes

That actually sounds kind of funny

DontFeedThatJhin9/2/2018, 8:23:52 PM1 votes

yes

Hoi Im Temmo8/7/2014, 4:55:26 PM1 votes

You listed your moveset: did we ever see Riot's moveset? If so, what was that?

OctoBit8/7/2014, 5:03:10 PM1 votes

I am not sure about those move sets but I like the style of Omen. I read about him on the wiki and would like to see him reworked and tried out again.

Cryonicity8/7/2014, 5:21:35 PM1 votes

Add omen but leave the champions as they normally are!!!!!!!!!!!!