A Morde Re-Rework Concept

Drakalops·9/12/2019, 1:46:30 AM·1 votes·1,436 views

Passive: A general nerf No longer grants movement speed

Q: Nerfs early game, buffs late game

No longer deals increased damage to a singular target.

New: Upon hitting a single target, this ability will ignore 5 - 25% of the target’s magic resistance.

Ap scaling increased to 70% from 60%

Cooldown decreased to 8 - 4 seconds from 9 - 4 seconds

E: Nerf/ Small compensation buff No longer grants 5-25% magic penetration.

Cooldown decreased to 23 - 11 seconds from 24 - 12 seconds.

R: Hopefully makes his ultimate less frustrating while also making it more interesting.

No longer steals 10% of target’s core stats

New: While in the death realm, Mordekaiser’s passive is active for the entire duration.

New: Upon killing the target while in the death realm, Mordekaiser consumes their soul, trapping it in the death realm. Upon casting the ability again, the previously killed soul will fight alongside you. If the target is killed, they take the place of the previous soul.

1 Comments

Keiaga9/12/2019, 1:55:05 AM1 votes

As a morde main most of this seems a little pointless.

Why take the small speed boost away from his passive when hes already completely immobile?

Why take away has magic pen if youre just going to redistribute it to his other skills?

Why make his passive always active in his ult if you should already have it active before you ult, or at least very quickly with an eq+aa combo.

The ult is at least interesting, but its pretty worthless and doesnt offer him any advantage until he does get that first kill and then everytine he ults someone afterwards its 2v1 and way too strong. And what happens when he ults the same person twice in a row? Do they fight a copy? Is the copy with updated items or with the items the target had the first time they were ulted?