A Morde Re-Rework Concept
Passive: A general nerf No longer grants movement speed
Q: Nerfs early game, buffs late game
No longer deals increased damage to a singular target.
New: Upon hitting a single target, this ability will ignore 5 - 25% of the target’s magic resistance.
Ap scaling increased to 70% from 60%
Cooldown decreased to 8 - 4 seconds from 9 - 4 seconds
E: Nerf/ Small compensation buff No longer grants 5-25% magic penetration.
Cooldown decreased to 23 - 11 seconds from 24 - 12 seconds.
R: Hopefully makes his ultimate less frustrating while also making it more interesting.
No longer steals 10% of target’s core stats
New: While in the death realm, Mordekaiser’s passive is active for the entire duration.
New: Upon killing the target while in the death realm, Mordekaiser consumes their soul, trapping it in the death realm. Upon casting the ability again, the previously killed soul will fight alongside you. If the target is killed, they take the place of the previous soul.