Balance Suggestions for Next Patch
I've been thinking about ideas to balance certain champions for the next patch. Feel free to share your own suggestions as I display mine.

- Unbreakable: increased movement speed bonus with rank This would help Braum intercept projectiles a bit more easily later in the game.

- Shunpo: increased cast range, no longer provides damage reduction This way, Katarina could close the distance more easily while allowing more room for counterplay, similarly to the nerfs to Akali's Twilight Shroud.

- Feint: lower base strength and AP scaling, but now also scales with bonus health
- Stand United: same type of change as Feint A shield on a tank should scale with something defensive, right?

- Cutthroat: now stuns the target for 0.125 seconds Functionally, it's more an interruption than anything else. Thematically, it makes the ability's name make sense.

- Noxious Trap: Teemo can place shrooms more frequently, but shrooms are now visible Finally, everyone's least favorite champion would take skill to use in the heat of battle.

- Increased health per level This would help Yasuo's survivability in lane the longer the game drags on, so he doesn't get shut down so easily all the time.
- Sweeping Blade: bonus damage cap increases with rank This would help Yasuo's damage potential the longer the game drags on, albeit marginally.