BIGGEST NEWS! Minions Uneven

Eanruig·1/16/2015, 5:52:09 AM·1 votes·743 views

Okay, so the fact that the minion sides aren't even isn't news. They *are *even, but not really.

By my understanding, it's similar to the flip of a coin. Though the coin could land on "heads" multiple times in a row. Eventually the probability evens out.

The "Flip of the coin" method used currently leaves it up to too great a chance that if left unattended, the other sides minions could take out a turret, (or worse an inhibitor), which could easily snowball that lane. Essentially a "free"turret down could give the other side a minor, yet perhaps critical, gold+exp. advantage in the early game if "flip of the coin" has still yet to even things out.

Go ahead, let RIOT flip a coin 10 times for the match, and you may just get one side 6 times in a row. By the 7th flip... To late, enemy minions are already frustratingly close to the inhibitor coz you thought "No enemies are pushing bottom" and you've been team-fighting around Baron twice.

I hate that probability though and I think the minions should sort of cancel each other out a little more quickly and... well, evenly.

2 Comments

TehNACHO1/16/2015, 6:03:50 AM1 votes

Or, maybe, minions snowball hard after the first coin flip.

Do realize that if you're applying the probability of flipping a coin to a large wave of minions, you only get to flip that coin once, maybe twice. After that however, the towers have meddled and reset the minion waves so much that one turns into a monster wave.

Look up "Monster Wave League of Legends". That's basically why minions don't cancel each other out; the monster wave in question is too huge.

Talamare1/16/2015, 6:43:14 AM1 votes

The way to fix it would be to make cannon minions have a slight aoe and have them prioritize ranged minions