When Mario Kart has less RNG than this "competitive" "esport" game

Ethereal Flight·10/17/2019, 8:40:59 PM·3 votes·939 views

Mario Kart

  • Influence over what track you play online with a voting system roulette.
  • Generally know what you're going to get if you're behind or ahead so you can plan for your next move
  • Easily see whos the better driver able to come out on top, even when you're dealt a random item.

League

  • Shit out of luck with RNG dragon map, get screwed or get a jackpot, because it's a a complete coinflip that breaks individual champion balance
  • No way to plan or strategize ahead of time in pregame for game breaking RNG buffs and super buffs that favor individual champions at random
  • Complete coinflip blowout games where the majority is unwinnable or won before the champion select starts because shit matchmaking snowball

Dragons are an awful gimick and season10 is just going to make everything worse. It's laughably Ironic how League would be better if it was more like mario kart and it's a party game for fuck sake. Dragons could be team voted on like bans, but instead all we get is a spin of the wheel and a finger, pushing the auto win/lose ratio from to be more like 45/45 and the only games you can win through skill is the last 10% Just adapt bro!

5 Comments

Eedat10/17/2019, 8:43:49 PM2 votes

Big yikes

ZephyrDrake10/18/2019, 4:13:58 AM2 votes

You are actually comparing a racing game... a PARTY racing game to a MOBA? Apples to Oranges much?

TIKrunk10/17/2019, 8:56:28 PM1 votes

I think there are a few problems with this. Namely, that you're comparing a competitive game to a "party game". Also, one of the biggest differences I can spot right of the bat is that League doesn't have "rubber banding"...the thing that allows someone in 8th place to come screaming up into Top 3 contention.

The snowballing can be frustrating, but if Riot implemented a "rubber banding" system like Mario Kart...you'd have the community complaining about matches lasting too long, as the system tries to boost the faltering team back into contention. I agree with your concerns with the Dragon buffs. By the sounds of it, they're going to take "snowballing" and turn it into "avalanche-ing". Maybe they're doing that because the community complains about matches lasting too long?

As far as skill goes...ehh...there's an argument to be made that good map control is a skill. Good team fighting is a skill. Cooperation is a skill. Collecting buffs might be more dumb luck than skill at lower levels, but on the other hand, I've played games where teams fight over dragon buffs, and winning that fight, and ultimately the dragon, involves team work (cooperation).

I'm apprehensive about the changes, but we'll see what happens.