Ohmwrecker rework concept

Spoofghoul·6/21/2017, 10:46:45 AM·1 votes·127 views

Stats roughly the same

the main issue i have with item 3056 is the active

it is really only useful near enemy turrets which fall as the game moves forward making the item eventually really pointless

and it serves to help diving, it can drop turret aggro if your ally takes aggro and he shouldn't and that is probably it's best use and at a certain point people get smart enough to not draw aggro before the tank does in a dive. Besides that, many champions have their own way of dropping aggro Beyond that it doesn't even help with diving anyway if you are the tank because any other tank item already gives you enough bulk to take naps under the turret. It's own stats make it's active useless when you think about it since you get armor and health which makes you last long enough anyway

In which case you might as well pick a different item because those will help more, item 3068 helps draw aggro and deal damage with added farm utilities besides diving item 3742 helps you get into range first and slow the enemy/deal damage and the movement is also useful outside of diving. item 3143 makes you more beefy and also gives a slow which is also more useful

No this item needs a better active, something also useful outside of diving your enemy but still keeping the item centered around turrets a bit

Personally i think an aoe effect would be nice but it has a number of effects

  1. activating it draws aggro from enemy turret in range
  2. activating it near an allied turret in range makes it so you take half the damage the turret receives
  3. The aoe effect creates a dampening field around the caster for 3 seconds which grounds enemies and disables all bonus % movement boosts

Now it's a useful anti mobility tool which draws turret aggro when you activate it, very useful for diving someone has a pile of items giving bonus movement and has dashes etc well they no longer can utilize all that as long as they remain inside the dampening field makes sticking a bit easier prevents escapes without really applying any sort of real cc effects.

This is useful for diving and teamfighting

and you can use this effect to safe a turret during a siege

This way the item is still sort of centered around turrets a but has uses outside of them since turrets fall anyway and at that point you need a way to utilize the active too

The only further things i would change is increase it's regen to 200% from 150% to further solidify this as the siege option among armor items and then increase it's cost to 2800

makes it a bit more in line with the other armor items doesn't give the same amount of upfront bulk but does give more sustain to help with sieging or being sieged upon

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