How to Fix Tanks

TheDarkDoomLord·3/22/2016, 12:36:14 AM·1 votes·288 views

One thing I've found playing lol is that champs like Volibear can reach very high health. That is no problem, but he has a 15% bonus health scaling, in other words, he can have 6500+ HP and still do as much damage as any bruiser. Maokai and Gnar are examples of good tanks. They both have a bit of natural tankiness, max HP of enemy's health instead of % of their health, good CC, and fair synergy with tank items. Volibear and Garen are examples of bad tanks. They have natural tankiness, max of THEIR health damage, not that high cooldowns, extremely strong synergy with tank items, high base damages, passive steroids, and very powerful CC. If you shift the focus of tanks to CC and being a damage sponge, they will be much healthier to have in league. "But then they would still have damage!" Riot should trade base damages to max hp enemy health damage, so they would be encouraged to buy only 1-2 AD items, instead of 3-3 for AD/tank items, then be a killing machine. They should have fair scalings so they can still actually deal damage, but takes more of the focus off of being a bruiser with 6000 health.

6 Comments

EndlessSorcerer3/22/2016, 12:41:08 AM3 votes

Volibear is a fighter.

Gnar is a fighter (less so in Mega, but he spends most of his time in Mini).

Garen is a fighter (Juggernaut, specifically).

Tanks, it seems, are not the role you have an issue with.

Ralanr3/22/2016, 12:38:02 AM2 votes

Voli and Garen are juggernauts, not tanks.

3TWarrior3/22/2016, 4:18:45 AM1 votes

my solution was much more simple...riot should remove the idea of hybrid items and change champion base stats gained per level to reflect their roles

the problem is tanks would need to be looked at, but that would easily be fixed by changing base damages and their scalings

for instance, say a master yi would have 100 armor/70 magic resist base stats and would have to buy specific items in order to increase them...if he builds armor items or magic resist items, he won't have the health required to be a true tank as currently everyone can build tank just by changing their playstyle a little

of course, some champions suffer a lot by doing this, but tank was not the intended role for all champs, even if it is the most valuable stat for now.

but let's say a tank item such as item 3068 only provides hp instead of armor. To a tank that might have 200 total base armor and 150 magic resist, this would be much more valuable to a tank than a bruiser for the limited damage it provides

i'm all for unique passives, but there shouldn't be so many hybrid items that allow absolutely anyone to tank

say item 3156 suddenly doesn't provide magic resist...it still has decent attack damage and a unique passive catered to surviving magic burst in extreme situations...however, it will not be a "must have" for AD based champions

suddenly champs are able to make a choice between their intended role and another role, but will not outperform another champion's intended role