@Riot anybody: What do you want Cho'Gath to be? What is his purpose ingame?

Void Kaiju·5/2/2019, 4:28:42 AM·1 votes·1,017 views

I'm taking a break here from talking about him from a story perspective since it's pretty clear there will be nothing on that front for a long long time.

**But what is Cho'Gath to you in game? What is his ideal state? ** Is he a toplaner? Mid? Jungler? Support? Trollpick ADC?

He's clearly not a close ranged nuker tank, since his synergies with stoneplate have been hit and %HP damage+ True Damage have been made more accessible than ever. A big healthbar bolstered by resists only counters a few of the cast at this point. He gets to win lane against the like.. two non meta toplane champs who he gets to just stat check early, barring excessive jungle presence.

He's not a tank in the traditional sense due to having none of the tools for it. He's huge and just gets knocked around by CC until he falls down unless the enemy team are dumb as heck. He can participate but seldom makes the difference between winning or losing.

Is he meant to scale? Because he starts weaker than the majority of other "scaling" champs and does not ever outscale them. He has many matchups that he simply cannot hope to come back from. You don't get to use Feast to try and scale in a hard lane because it is literally your only threat if somebody tries to towerdive you since his ability to fight is largely gated by whether or not he has his ultimate up.

An AP Juggernaut? Scaling becomes the issue here again, and he's outclassed by every ACTUAL juggernaut in the game at doing that job with the exception of poor, sweet Skarner. He's not scary when he's in the thick of things because his threat range is longer and he usually wants to not be right up close unless he's already just about killed you

Falls about halfway between tank and burst mage: aka too squishy to duke it out but not having enough damage to just remove his enemies from the game without doing so.


An AoE burst mage with instakill potential? This is probably the most rewarding build for him at the moment. Nearly every single high elo Cho'Gath player is building him full AP in order to use his high bases and the increased availability of magic penetration to circumvent his weak earlygame and unreliable scaling. He doesn't need to try and tank with his 0 damage avoidance abilities when he can just remove the source of the damage in the blink of an eye, after all.

I'm not making a judgement call on the mage build. If it's good, and people like it, so be it. But the direction of changes made to Cho and the way he is balanced seems to suggest that Riot wants him to be a big tanky threat yet doesn't know how to do it, or is stuck on the fence about doing that.


I'm under the impression Riot wants him to be bulky and threatening without being overbearing but honestly without the addition of a good AP bruiser item (maybe make it melee only to avoid mages exploiting it) there's little to be done.

Buff his items? Which ones? The AP build will mean buffing EVERY MAGE in the game. The tank build will make tank items better but he doesn't use them nearly as well as the actual tanks do, so for his tank build to become a solid pick past low elo that way it would mean champions like sejuani and maokai become extremely overbearing.

Given the sheer difference in viability between his AP nuker build and all his others, I hope Riot decides if that's what they want for him soon before the playerbase decides for them.

5 Comments

The entire team5/2/2019, 5:46:25 AM1 votes

Rito classifies him as a specialist, one who does not fit into one neat little box because of how diverse he can be, much like a Swiss Army knife. He can be a juggernaut, or a bruiser, or a burst mage , or a zoner, or a control mage, or even an AD bruiser or AP assassin. There is no technically wrong way to play Cho, mainly because he has a lot of everything, but requires a lot of everything to do everything unless you follow only one page. Rito will have a hard time balancing him if they bugged him majorly.

Crispy0Snake5/2/2019, 6:56:40 AM1 votes

He's a lot like Malphite at the moment, there's a tank build and an AP build, the AP build is a little stronger at the moment.

It's because item 3010 gives good sustain, that builds into ROA which gives good damage and a lot of hp, so your trades are more impactful. AP Cho takes Comet, and maybe ignite to kill his laner, although that means you'll be soaking xp if you want to Feast objectives

Is Grasp+Dorans Shield+Specters Cowl into full tank okay? Absolutely, you can make it work. The problem is, this forces you to take melee trades as Cho'Gath, meaning you're stuck to the wave, and open to ganks as you're immobile, and also extremely vulnerable to ranged toplaners, also low armour early on so AD tops are going to hurt

So you can see why the AP route is a bit stronger, you get more mana, about the same hp and sustain in lane, but you get more damage

Later on you'll be tankier with the tank build, your ult will be really useful in fights

With AP you should get shredded and die easily, but if you land a rupture on a carry you've probably done your job of frontline and not be ignored anyway

NemeBro5/2/2019, 7:26:23 AM1 votes

Riot should just bite the bullet and rework him to fully be a late game AP Juggernaut. It fulfills the fantasy of the character far more, gives the game something that it is sorely lacking (a late game juggernaut, of which he is the only one, along with Nasus), and is frankly more in-line with what they seem to be going with anyway, given the DPS of his E in melee and the beefy true damage burst of his R. His Q and W are bizarre relics and need changes to their mechanics to more enable him to succeed when built tanky with damage.

And maybe give AP bruisers some itemization.