Hexdrinker does more for an Assassin than 5 defense items do for a Tank.

Wolfalisk318·12/24/2018, 12:13:28 AM·4 votes·827 views

Has anyone kind of noticed this? An Assassin, Bruiser, etc. invest in a single hybrid offence/defense item (like Hexdrinker) and suddenly they are tanky enough and have enough time to do what they need to do before dying, for the rest of the game. A Tank who devotes an entire build to defense still can't do their job before dying prematurely.

I'm not arguing that the Assassin who builds Hexdrinker is tankier, just that this afterthought semi-counterbuild gives the Assassin infinitely more mileage than a committed defense build does for a Tank.

3 Comments

saltran12/24/2018, 3:44:17 AM5 votes

No

Hotarµ12/24/2018, 12:16:55 AM4 votes

I'm not arguing that the Assassin who builds Hexdrinker is tankier, just that this afterthought semi-counterbuild gives the Assassin infinitely more mileage than a committed defense build does for a Tank.

I... I don't understand what you're trying to say. Are you saying the Hexdrinker is more effective in lane compared to a tank's build in lane? Because if so, I'd totally agree with you. Hexdrinker is a strong item and is a must have if the enemy team has 1 or 2+ AP champions.

If you're saying a Hexdrinker makes an Assassin tankier than a tank with a full build, I'm going to have to disagree hard on that one. I don't think you're saying that, but the wording is kind of confusing.