Wolf could have been used better.

Zmuecat·9/15/2015, 11:09:48 PM·6 votes·893 views

So I checked out Kindred and I thought that it was beautiful. It looks great, it really does. The kit is kind of bland, but it's not a bad kit. I don't have a problem with either of these really, I have a problem with how much Wolf interacts here. To me, Wolf is like Valor, but plays less of a part in a way that I couldn't not bring it up.

Passive: Wolf's portion of the passive could've been done by Lamb. Wolf does almost nothing here. Q: Wolf does nothing in this directly, see W W: The passive portion of this has nothing to do with Wolf, and the active sends out Wolf to act like a Malz minion. This is the most he actually does through out the entire kit, but even still the effect to the Q (lower cooldown) isn't interaction with Wolf, it's just being in a circle. E: The third shot sends wolf out to attack. You could have just had a special arrow, or any other enchanted magical attack. R: Nothing at all.

It feels like you could have just cloned Ashe with how little Wolf actually does. By comparison to other "dual champions" like Quinn and Lulu:

Quinn:

Passive: Valor flies down and marks an enemy. Q: Valor flies and blinds people W: Valor sees things for Quinn E: This is all Quinn I believe R: Valor is the ult, and then uses all the base spells as his own.

Lulu: Passive: Pix is shooting magical bolts based on Lulus attack speed. This interacts with E. Q: Fires from Lulu and Pix. W: No direct influence from Pix from what I can see. E: Lulu moves Pix who puts a shield on the enemy. Passive is applied here and shoots off of the champion it's attatched to. R: Nothing.

Wolf has less of an actual interaction than Pix. Wolf, to me, is nothing more than a Malzahar minion.

Again. The kit is fine, I have no complaints and the actual design and art surrounding it is amazing, but Wolf feels like you couldn't come up with a way to figure out how to make Q have a shorter cooldown every now and then and was like "AND LAMB HAS A GHOST DOG THAT FOLLOWS IT".

Thank you for reading.

11 Comments

Pyrodinium9/15/2015, 11:40:08 PM2 votes

I think is fitting. After all, Kindred are not two different beings acting as a team but rather two parts of the same entity.

A subtle differentiation between Lamb and Wolf is a perfectly valid choice here.

Big Lincoln9/16/2015, 12:22:04 AM2 votes

I really wish it was actually as they even say in one of their quotes; "Lamb calls, Wolf strikes."

It'd have looked cool as hell to see Wolf being the auto-attacks and damage, with Lamb being the utility. We have enough bow-arrow champions, jeez.

ReshiKillim9/15/2015, 11:15:06 PM1 votes

Wolf has 3 times when he interacts with enemies, Lamb interacts 3 times as well (Excluding autos)

Wolf marks monsters, attacks, charges in when the E is activated.

Lamb marks champions, leaps around, interacts with people with her ult.

He has a bit more presence in the duality, though it's kind of subtle.

ninjaIRL 9/16/2015, 11:39:23 AM1 votes

I agree, they could have made it so that Wolf had more interactions with the jungle. As in, Wolf is the one doing the leg work in the jungle.

Instead of a three shot after Lamb's dash, Lamb should shoot an empowered damaging arrow that marks the target for Wolf. So you dash then autoattack for the mark. Kindred's Q should have Wolf attack the nearest enemy X amount of times; sticking to the same target until Wolf returns. X is equal to the number of attackable units enemies, monsters, pets, wards, teemo shrooms etc. surrounding the target (210 range). Each Wolf attack does 100% of Lamb's AD, benefits from attack speed and can crit, similarly. Lamb now deals 80% of her AD and cannot crit for the duration that Wolf is attacking due to this ability only. Cooldown increased to 12 seconds from 9 seconds. Cooldown is reduced to 9 once Wolf has unleashed all attacks. If the target dies before all Wolf attacks are spent then Wolf unleashes the remaining attacks on any nearby enemy (300 range.) Any other abilities used during Wolf attacking because of this ability replaces the next attack(s) that Wolf would do.

Obviously my idea is just a concept. The purpose of it is to outline what Wolf should do in Kindred's Q. This would make Wolf far more active in fights and in jungle clearing and would be a fine change in my opinion.

The name of the ultimate should be changed so that it doesn't seem like Lamb casts the spell. Kindred (Lamb and Wolf) should cast this spell. Don't call it "Lamb's Respite."

Right now it seems like Lamb is the main feature, it doesn't seem like a 50/50 split of work. Especially because Lamb is the one that has the health bar atop her head so people focus on her more in fights. It would have been really cool if Wolf shared the health bar feature when he's attacking, something like. Wolf borrows 30% of Lamb's maximum health as well as gaining 20% innate lifesteal for himself only. This could be used in a way that if Lamb "dies" whilst Wolf is attack, Wolf can transfer his health back to Lamb and "revive" Lamb. Then he proceeds to swirl around her.