RIOT PLS - Rune reforge - real problem
Rune reforge is on the way and I have checked the "chose your play style" page and youtube's "Preseason Stream: Runes Reforged in Action!", more active and in-game interactions, great, but as for me been playing League since beta, I have some unanswered concerns and hope I can get it here.
I noticed RIOT mentioned very little at the end of youtube video about lethality/magic pen in those 60 new...runes? feels more like like old mastery buffs for me, but ya it will probably be compensate into items or other new system, I just want those stats to stay in the game, after all, the slogan is "chose your play style", if you taken away things and expect us not to feel it, "less things to chose" "less stats to combine", that would be a shame...
Needless to say old armor pen/lithality's stats on AD assasins, League gave us a simple calculation on damage pens, x/[x+100]=% of damage blocks. For example, [ not to go dive into level based armor pen lithality system ]
Mage trying to damage "ranged" champions with no MR items, usually around 30+ base magic resist/typical runes +12MR=42+
30/130=23%dmg block 42/142=29% block soo a zero magic pen spell specified 300 damage flying to you can do;
23%dmg block =231 damage
29% block=213 damage
So a magic pen book + sorcerer boots+15 haunting+15 void -35%mr so when someone has 42mr, and your runes+boots+haunting=40+ you have full spell specified damage, plus a little extra % damage if you go over the number, meaning spending $ on more pen of Void staff won't be worth compare to haunting's cost. Because void only reduce MR by -14 out of total 42MR, haunting or sorcerer boot's +15pen is cheaper to have same effect[ excluding void's 80ap]
Now, mage trying to damage "melee"champion without MR items, melee champions grows MR from around 30+ to 50+ = +20, runs typical +12mr runes = say 65MR at lv 18 = 39%magic damage block So we can tell, void staff's MR reduce amount is going up to -22 worth of buying, combining sorcerer boot's +15 and haunting +15 to adjust the damage output you want. So by combining right amount of the magic pen you can still deal good damage to them, especially in this tank/bruiser item fused meta.
Some would rush death cap vs mostly melee champions and could not tell, why can't the spell do damage? even without opponents buying magic resist. Your large amount of AP, portion of it became spell damage, your spell specified deals good amount of damage, but you see, 39% blocked, nearly half blocked by an lv18 melee without mr items, just +12MR runes
So there is when magic pen rune book comes in handy....stacking with items.....
***And making magic resist runes gone all together, is not something you called balancing the game, because player were able to freely choose to have MR runes or not before, now they are given no options at all.
And considering for the previous seasons since magic pen exist, it's good against melee champion's growth MR, compensate should be adjusting melee champion's growth of MR, or give buffs to magic pen items.
Otherwise, taking away magic pen would be limiting player's choice of play-style to stack pen and counter opponent's melee champion's MR growth.
slogan = more style, and here, you've taken away one play style.
And not just magic pen, the calculations can go for the same for lithality's more complicated based on level numbers [excluding last whisper series's %"Bonus"armor pen]
flat/scale CDR rune's original stats [for casters]
attack speed's original stats [for junglers/bruisers]
HP, %hp stats [for bruiser/tanks]
AD/crit chance stats/crit dmg [for AD dps]
EXP runes [for some junglers]
and more and more...taken away, these above runes were not even OP or abused, just taken away deemed who knows why, where is the freedom and more play style?
If taken away stuff people still use, and force them to play in narrower environment equals = chose your play style/more play style ?
If so I would lose my interest for sure, the logic is absurd....
It's almost like the development team has forgotten why did the original game concept made players around the world addicted to league, and want to control, force meta, narrowing the freedom of choice, make it an easy mode of ready to play game[like Overwatch, but without implementing their hardware signature bans], to meet the mass numbers of new player's need of more friendly environment, but throwing away what made it success, vast scale of choice, steep learning curve, challenging on each different take, that made us interested & stayed, and from such environment nurtured pro players to what they are today...
TL;DR So in shorts, I don't feel the game has expanded and have more choices by rune reforge as it advertised, I felt the opposite, even with a couple more spell active/passive along with champions in respective roles from rune reforges 's 60 runes, I still feel the play style has been limited compared to current system, feels narrow, forced, despite saying "choose your own & more play style". And this is coming from a beta player with you guys for the last 8 years, I've never have concern about previous rune/mastery/champion changes, because I see it's necessity and the original game's concept exist, and I stick to it every season, I enjoy normals, gone to platinum with positive win rates but have no time to climb.
But this, many stats taken away with no item nor new system compensating, this is the first time I felt wrong in the last 8 years, lost interest, and I feel it's time to leave the game when it has lost it's innovative edge, right now I'm curled up in a corner and wishing these 60 pre-game play your style system was just a big mistake and it was just the new mysteries and there is yet more to come, and the patched game will feel like it didn't lose the charm and yet more to explore, ............for the love of RIOT do not take away part of the game and calls it innovative just by fiddling existing masteries while narrowed down stats........
I will give it a fair amount if time trying it out for the sake of last 8 years, but looking at PBE and these updates...I can not say I still have faith and interest.
And for playing since beta, have no smurf account, none toxic warnings, no afk, no inting/trolls. I wish RIOT to hear me out. Focus on the REAL problem that you should use your resource to fix. Ban system / boosting
There's more than 25+ boosting service in english search on google just on my Server, who knows if I use other language and other search engine. your high tier player behavior control is bad, bad because there is no REAL punishment, people can literally create an new account in an instant. [hell, I get to plat easy with positive win rate, any of us here can boost from Bronze->Gold within dozen games, earn cash, no punishment] What you need is Hardware signature ban, like Blizzard did to Overwatch players. And ignoring it for years is exactly why South Korea passed boosting law, deemed them criminals to disturb competing grounds, what is RIOT's league of Legend then? the authority that overlooks criminal.... crime associates?
Especially you have made this game ready to play, without the old rune grinding/level period to rank. so its way more easier to disturb ranked games with a bronze skilled playing in Platinum with boosted account/ a High tier booster boosting without any real punishment.
All in all to hope and wish, game still stay interesting, more control on fair competing ground.