Another radical idea on how to fix dynamic queue

SeargentAnus·6/21/2016, 4:08:12 AM·1 votes·540 views

One of the biggest complaints about DQ is how it gives premade teams an unfair advantage. From that data we're seeing winrates getting higher and higher the larger your party gets.

The easiest way to fix this is to change the MMR system to not be a 50/50 based system. Instead make it so it's an average off of the average that team should be winning at. Meaning if you have 5 players of all equal skill levels and all in a team they should have something close to a 60/40 split while a solo team that go against that should be valued at a 40/60 split. If it's two 5 mans going at eachother it should obviously revert back to a 50/50 split.

A few things will need to change in order to make players understand why they're getting larger/smaller LP/MMR drops from game-game. First it needs to be made clear what type of game is being played. Meaning if it's a 5 man party vs 5 solo or 5 man vs 3/2 parties. This'll help players understand why they lost 20 LP one game and only 10 for the next. Second it needs to be communicated that players who match together are expected to win more in the client. Finally it'll need to be explained that solo players should not expect high winrates (60%+) while climbing, and they shouldn't be dissuaded even if they aren't winning 50% of their games but they're still climbing. Solve those three issues though and dynamic queue should work as an accurate measure for player skill.

8 Comments

Febos6/21/2016, 4:14:47 AM1 votes

Second it needs to be communicated that players who match together are expected to win more

That's the thing, they aren't. Matchmaking will try to get you a game where you have 50% chance of winning (give or take), regardless if you are premade or not. The problem isn't DQ; the problem is the matchmaking system.

##EDIT What should happen is something like this:

  • You are in a premade group that consists of: Gold 2, Gold 5, Silver 1 and Silver 5. The system takes the average and tries to found you a match, but there's a catch.
  • Your group average skill is Silver 1..Gold 5.
  • The system will not find you a match where the average skill is Silver 1..Gold 5. Instead, because you are in a group, it'll try to match you against people HIGHER than your group skill (for the opposing team that is).
  • The average skill of the enemy team, assuming they are all solo, should be around Gold 3..Gold 1.

The problem is in the 3rd step. That isn't happening as it should.

BloodyTompon6/21/2016, 7:04:11 AM1 votes

The easiest way to fix this is to change the MMR system to not be a 50/50 based system.

They already do this, it's a rose by any other name. There are MMR adjustments based on the number and size of pre mades. That changes the pre-adjusted MMR to a non-50/50 split.

From that data

What data btw?