LeBlanc's Identity Regarding Her Original Gameplay Designer
The rework has shifted leblanc's identity to a kiteing, waveclear then roam assassin that has proved to be troublesome regarding solo q and pro play rather than the old iteration of LeBlanc who had clear weaknesses. This has left her with less counterplay and an uninteractive lane after the changes. The original designer behind LeBlanc, Coronach, put power into leblanc's w to specifically not allow LeBlanc to be a kiteing assassin who had little counterplay, "We created Sigil of silence and ethereal chains with two goals in mind. Create compelling choices with mimic and make sure both of the spells made the use of distortion more predictable to fight against and to give strong incentive to not just save distortion to escape." (Follow the link to the original champion spotlight video for the quote). This created an identity of Leblanc bursting onto a champion by using distortion aggressively and not defensively. Using distortion aggressively gives so much more counter play because it puts LeBlanc in danger due to cc. Instead this rework has torn her identity from jump on your face and burst to kite, kite, kite until they are dead. The changes have been toxic to the players that play LeBlanc and the players that play against LeBlanc. Leblanc had clear weaknesses and now the rework has made her a generalist like Ryze, Ahri, Azir. Thank you for your time and please feel free to discuss!
) because Riot thinks it's a healthy idea to put delayed burst (but more base damage obviously else it's just unviable) so that our precious adc's don't feel too bad and get oneshot when they have 30 mr and 5 offensive items. Oh wait yeah, we raised that to 39 that's right.
WAS fine.
WAS fine. Even
. Or a kiting