Rengar rework
So I've seen Rengar is in the reworks again. Just felt like sharing my thoughts as an avid Rengar player while the topic is still hot. I just want Rengar to move in a healthy direction from here by sharing some conceptual thoughts.
Q is getting reworked to a autoattack buff which is nice. Unfortunately this means the minion clearability for Rengar is bad again, which forces players to buy Tiamat - a demand I don't think we should go back to. Therefore I suggest adding an AOE to the W that perhaps only does big damage on minions and monsters.
I think the goal for a Rengar rework is making his ability to assissinate AND ESCAPE better while giving the enemy options to counterplay Rengar's assissination attempts.
The ability to assissinate more easily could be achieved by simply giving a damage buff to the ult. The ability to escape after a assissination could be achieved by giving Rengar a temporary shield or Tenacity after leaping with an ult.
The ability for enemies to counterplay could be achieved by giving them a earlier heads up of Rengar's position when ulting. The radius of seeing through Rengar's camoflauge could be increasing and visibility of Rengar's engage could be made more clear by making him shine/flash red when beginning his jump. Enemies could also perhaps have the ability to disable Rengar's ability to leap to a target by blocking Rengar's line of sight of the target. That way Rengar will need to twist and turn through and around the enemy team to get to the prioritized target. Rengar could in this case be given more counterplay capabilites to the enemies' disruption by getting more movement speed and the ability to leap over terrain while ulting....