Tips for climbing out of low elo

Tuition Fee·8/31/2019, 5:43:34 PM·6 votes·3,384 views
  1. Champ select is very important. A squishy team with no frontline or engage is almost guaranteed to lose you the game unless you're godlike at snowballing and ending.

  2. Don't call someone out for "feeding" if they die early on, especially if it's due to an invade. You can tell them to play safe, but being a douche makes people want to be a douche back, so you're increasing your chances of having someone DC or actually feeding.

  3. Always try to have a combination of AP + AD on your team. A full AD comp is easily destroyed by a Rammus or a Mundo, and a full AP comp is also easily itemized against.

  4. Don't be peer pressured. Too many times, I see one guy ping assistance in a scenario where he's dead anyways, and then someone goes to help him and dies. I call this the "chain feeding zoo", because the follow-the-leader mentality often loses you games when someone makes a shit shotcall and everyone listens.

  5. Don't binge the game. If you're starting to feel less focused or more tired, just take a breather.

  6. Learn to lose lane. If your opponent is a smurf or just better than you, either roam, sit under turret and farm, or help your jungler out. Never force fights because you "think" you can outplay the 4/0 Lucian.

  7. You don't always have to roam. Neglecting your lane is a great way for a 0/2 Yasuo or Zed to farm up and dumpstering your squishies when you're not there, or taking your turret.

  8. BUY PINKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Vision on pixel bushes is extremely valuable and can save lives. Also, if you're mid and you've got your enemy pushed under their turret, a quick ward on enemy raptors can be invaluable.

  9. Look at minimap every few seconds. Just like how you wouldn't dribble and only look at the ball, you shouldn't farm and only look and your lane.

  10. "One more plate" or "one more wave" when enemy jungler is missing is a bad idea. Just back.

  11. Kill trading is NOT worth it in most early game scenarios. In the time it takes for you to respawn and walk back to lane, you would have already lost around 300 gold from the minion waves. 14 cs early on is roughly worth one kill anyways.

3 Comments

Cind3rkick8/31/2019, 5:53:48 PM1 votes

The only this I would say that contradicts this:

1 and 3 are good points as long as you are able to play the other champs.

Even if it maked an all AD team, someone who mains Talon, Zed and Irelia shouldn't then swap to a mage simply to bring magic damage to the team.

Same with point 1, a support who plays things like soraka and Janna shouldnt take Leona simply because thwarting team has no engage.

Maybe add a tip to have a champion pool for multiple playstyles and lanes?

hazerddex8/31/2019, 7:49:08 PM1 votes

[{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=TLUiEhHr,comment-id=,timestamp=2019-08-31T17:43:34.773+0000)

  1. Champ select is very important. A squishy team with no frontline or engage is almost guaranteed to lose you the game unless you're godlike at snowballing and ending.

  2. Don't call someone out for "feeding" if they die early on, especially if it's due to an invade. You can tell them to play safe, but being a douche makes people want to be a douche back, so you're increasing your chances of having someone DC or actually feeding.

  3. Always try to have a combination of AP + AD on your team. A full AD comp is easily destroyed by a Rammus or a Mundo, and a full AP comp is also easily itemized against.

  4. Don't be peer pressured. Too many times, I see one guy ping assistance in a scenario where he's dead anyways, and then someone goes to help him and dies. I call this the "chain feeding zoo", because the follow-the-leader mentality often loses you games when someone makes a shit shotcall and everyone listens.

  5. Don't binge the game. If you're starting to feel less focused or more tired, just take a breather.

  6. Learn to lose lane. If your opponent is a smurf or just better than you, either roam, sit under turret and farm, or help your jungler out. Never force fights because you "think" you can outplay the 4/0 Lucian.

  7. You don't always have to roam. Neglecting your lane is a great way for a 0/2 Yasuo or Zed to farm up and dumpstering your squishies when you're not there, or taking your turret.

  8. BUY PINKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Vision on pixel bushes is extremely valuable and can save lives. Also, if you're mid and you've got your enemy pushed under their turret, a quick ward on enemy raptors can be invaluable.

  9. Look at minimap every few seconds. Just like how you wouldn't dribble and only look at the ball, you shouldn't farm and only look and your lane.

  10. "One more plate" or "one more wave" when enemy jungler is missing is a bad idea. Just back.

  11. Kill trading is NOT worth it in most early game scenarios. In the time it takes for you to respawn and walk back to lane, you would have already lost around 300 gold from the minion waves. 14 cs early on is roughly worth one kill anyways.

  1. Learn to lose lane. If your opponent is a smurf or just better than you, either roam, sit under turret and farm, or help your jungler out. Never force fights because you "think" you can outplay the 4/0 Lucian.

wish people would learn to do this more often ;_;

also >12 start playing more passively after your first or second death against your enemy lamer.

{quoted}

The only this I would say that contradicts this:

1 and 3 are good points as long as you are able to play the other champs.

Even if it maked an all AD team, someone who mains Talon, Zed and Irelia shouldn't then swap to a mage simply to bring magic damage to the team.

Same with point 1, a support who plays things like soraka and Janna shouldnt take Leona simply because thwarting team has no engage.

Maybe add a tip to have a champion pool for multiple playstyles and lanes?

to contradict that

never go full ad becauseRammus will end youitem 3075