For the love of God, please make turrets tankier on Howling Abyss.
I'm sure this has happened to everyone who has ever played ARAM or the Poro King mod. When you get aced early game, the enemy team is pretty much able to take down most of the turret from a single minion wave. When you don't have an early game teamcomp, the enemy is able to get your inhibitor as early as 5 minutes. Why is this still in the game? Didn't you give turrets on Summoner's Rift more resists for this exact same reason? Not to mention that there are 5 players pushing the turret from the very beginning.
Sure, I'm not against games ending a bit earlier than usual, but when the games end before anyone is able to build as little as one completed item, isn't that a bit too much? Just give the turrets on ARAM increased resitances, just like you did before you introduced Turret Plating on Summoner's Rift. That way, when your teamcomp, when it has a majority of champions who scale better into the late game can have at least some chance at winning.