IDEA: non-Random Team Dragons
Due to complaints on RNG Dragons, losing to stacked Dragons.
Idea: Two new Dragon pits on top lane, one for each team. (Imagine Mickey Mouse Ears on top of map, between tier 1 turrets, team pits are crossed-over river instead of same-side). Dragons (element/single-type) spawn in set order, same buffs for both sides, set respawn timer.
This way both sides can get the same buffs, no complaining you got a cloud and they got inferno. Dragon pit is closed-off until dragon spawns in, Dragon initiates combat with x time, other team cannot enter/attack pit. Dragon is very strong.
Complaints
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Lacks tactical group-fight If one team decides to enter dragon, it leaves the map open for pushing lanes/counter-jungling or doing your own dragon.
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Dragon rushing champions are over-rewarded Dragon is strong enough that no 1v1. You can rush dragons for faster buffs than opponent, but you still have a respawn timer. If they get 2+ cycles behind, they can catch up eventually but it is their fault they are behind on buffs. Opponent also gets more chances to counterjungle and gank while you buff.
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Over-concentrates top-side Probably true. Either bot lane moves up or Baron moves down, but Rift Herald is currently not a fought-over objective.
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Map is not symmetrical It would be unfair to have one pit be bot, one pit be top. Unless the community is fine with 1v2 lanes (or a new configuration of play).
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People can hide inside of new top pits Pit is closed off until dragon, dragon auto-engages. Maybe prevent exit?