Most Toxic Feature?

aceofthegod·2/27/2020, 5:42:23 PM·1 votes·2,023 views

Of all the mechanics in this game what do you think is the most unhealthy to the game? Not a specific character skill (cough, YASUO WIND WALL cough) but an overall mechanic that affects multiple champions.

For me its undoubtedly invisibility. The idea that you cannot see an attack coming unless you've placed an item down (which you can only carry one of at a time) or have switched to scanner (which has a CD) makes it an incredibly hard to deal with feature. Couple this with escapes the many of these characters have, their burst potential, and it creates interactions that are not fun or competitive, but more a "This character appears, deletes another character, then disappears" loop.

How to fix it? Maybe something like an afterimage, where you see artifacts of where the champ was as they move so you can have a vague idea of where to try and land you skillshots. Or up the amount of pinks you can carry, something like that.

To me it's about counterplay. Tanks can (usually) be kited. Assassins can be CC'd and burst down. etc. But invisibility is a mechanic that is less about a 1v1 skill gap, and more a gimmick that requires you to spend gold and play cautious because the opponent has an advantage you cannot overcome through skill alone.

SO!

What about you? What's a game mechanic you think is toxic, unbalanced, or otherwise?

7 Comments

huhndog2/27/2020, 7:52:09 PM2 votes

lmao any concept designed by certainlyT.

All jokes aside, I really hate invisibility mechanics. Its was somewhat reasonable back when sightstone and trackers knife existed where they had to be careful on when to activate invisibility, but the current lack of vision is a problem. I would like oracles to let you to get full vision of a champion upon use instead of seeing their outlier in red; would allow more counterplay when you are able to auto or use point and click abilities.

Tr4shB4NSYST3M2/27/2020, 6:55:06 PM1 votes

Invis is a pretty cancerous mechanic, but IMO nearsight is worse, with untargetability coming in at 3rd as an honorable mention.

MrEnds2/27/2020, 6:35:18 PM1 votes

i think invulnerable stasis is one of the most unhealthy mechanics in the game IMO like, the effect you get after dying with GA, using Zhonyah's, or Stop Watch, or Fiora's Reposte.

The other mechanic i think is one of the most unhealthy in the game is Max HP true damage which is LITERALLY uncounterable, examples of champions with this mechanic are fiora, vayne, and in a way garen's R.

Invisibility is probably the 3rd most toxic mechanic in the game but its lowest on the list because the champion can still be damaged when invisible and it atleast does have a counter (true sight or aoe abilities)

Leon41672/27/2020, 8:54:33 PM1 votes

You can actually carry two control wards and countering invisible enemies isn't that hard. The problem most people make is warding to close to themselves so the hard is completely ineffective and useless. If you ward somewhere like just outside the Scuttle Speed boost zones where the closer entrance to the rivers are typically at you'd see them a mile away and have way more time to respond properly. This just takes about early game with junglers like Shaco or Wukong. In mid and late games the invisibility is even less of a problem as you're suppose to warding heavily in the jungle to prevent flanks. No champion has an invisibility ability that lasts so long they can walk over 3 wards without it ending other than Eve who is extremely squishy and will die as long as you're ready to react to her with CC or burst her out, same with Twitch. In the middle of combat you should be deciding on who's the most threatening enemy that can do the most damage and should be your focus. If your concern is Shaco or something then all you have to do is keep a healthy distance away if you're a squishy like a the Carry or Burst Mage and if you're a Tank you shouldn't worry about the damage just worrying about getting his attention on you so your team can pulverize him or even if you're an Assassin then it just comes down to can you kill him in the one or two seconds you got when you engage on him cause if you can't he'll either run once 50-70% just disappears or try to turn it around on you which will end up to who'll play their kit better.

GFREEMEN2/27/2020, 9:27:17 PM1 votes

#1 Smurfing #2 Duo Q #3 Autofill

Rythmatic2/27/2020, 10:23:09 PM1 votes

The entire rune system has decreased the skill needed to do well in this game. Its auto aim free damage rewarding people even though they get out played. In todays league you get free burst upwards of over 100 damage at lvl 1. Old league you literally could get up to either +15 ad or ap with some resistances MAX. Riot made the game better for casual players by reducing the skill needed. Brilliant on their part as its making them money.

Bardmageddon2/27/2020, 8:53:06 PM1 votes

Lifesteal/spellvamp/offensive healing abilities Champions built around it and where it fits thematically are fine Vladimir Fiddlesticks Warwick

But these Akali Aatrox Darius Irelia Nasus Olaf Sylas (This guy especially)Sylas XinZhao guys just have it because RIOT was too lazy to come up with proper abilities. Laning against them is a pain seeing them (barely) surviving makes me sad