Can We Stop Rewarding People for Picking Easy Champions?
If I spend 50 games learning Riven my winrate will still be lower than a first time Garen... My map awareness may be superior, my mechanics may be polished, and my matchup knowledge may be complete, but I'll still likely lose.
Should simple champions have high win rates? I think Riot should adopt a new philosophy...
We should be rewarding people for learning difficult champions instead of the other way around. Consider the winrates for various champions in Plat+. It is safe to assume that players in Plat+ know how to play their respective champions mechanically...
Why is it, then, that Garen has a ~54% win rate and champions like Riven, Akali, and Gangplank have < 50% win rates?
This is backwards logic. Users who take the time to play more challenging champions should be rewarded with results. A 50+ game Riven should absolutely slap a first time Volibear/Garen/etc (obviously I'm not considering matchup delta, I know that Garen is a Riven counter...)
NERF GAREN, LUX, MISS FORTUNE, ETC BUFF DRAVEN, RIVEN, AKALI, AZIR, ETC
or
can play her the same way every game, because she has enough tools to fit into most teamcomps and to outplay most other champions.
has to change his item build and build pathes and entire playstile pretty much every game depending on his own team and the enemy team.