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Gold is ruining League

Tarkwin··63 votes·16,030 views

Gold is Ruining League, not the elo the resource.

 Getting gold in league used to be very straightforward. You would get gold from csing in lane, taking objectives, and of course getting kills. This is still the case, however mechanics like Gold bounties make a cs lead so much less of an advantage. I get that the purpose for gold bounties was to allow an enemy team a chance to come back in a game, but that mechanic was already in the game. The more people died the less they were worth, effectively rewarding snowballing enemies less for their opponent's bad play, and giving the losing team a chance to make up the gold difference.
 Getting 300g a kill used to be the most you could get unless it was first blood for an addition 100g. However now if you die with a 700 gold bounty on you the enemy who killed you essentially got a tripled kill INCLUDING first blood for ONE solitary kill. Heck a Pyke can even manage to net a Pentakill's worth of gold for 1 kill and an assist! That's such a ridiculous game changer for a single fight that could've even been just a 2 for 2 trade!
 Maybe it's just because I like the macro game of out csing my opponent or denying them farm to build a sizable lead, but now even that can give you a bounty. I have seen games where pro adc's like Rekkles were worth 1000g with a score of 0/0/0, simply because of his good cs. That has been nerfed since but still exists. These kind's of mechanics are not healthy for gameplay. The person who is playing well should be rewarded for it rather than having the feeling that somehow they're giving the enemy more of a chance. 
 The bounty system is even worse for tanks. Tanks and supports are the members of the team that aren't supposed to get kills and since assist gold is practically pocket change at this point they miss out on the entire paycheck of bounties. Even if they are getting shutdowns and getting that juicy kill gold they're now effectively denying that much needed paycheck for their carries.
 The amount of gold that is accessible in the game now is immensely greater than what it was before, and the way it is added to the game nerfs macro play so much. Playing safe, well, and gaining leads has never been such a risk. It's funny, I've never hated being ahead in a game before.  

 Look I haven't played league for it's entire existence and I'm not a pro at the game either, so maybe I don't know what I'm talking about. Either way I've been having a frustrating time on the ladder and in norms with friends so much now, I just felt the need to get my thoughts out there and vent for a bit. 

Thanks for reading, hope you enjoy you're next games, and I sure hope i do too.

34 Comments

Toxic Teeto17 votes

Pyke

ModAcademy Kayn13 votes

I'm just gonna point out some things that I noticed while I read through this.

get that the purpose for gold bounties was to allow an enemy team a chance to come back in a game, but that mechanic was already in the game. The more people died the less they were worth, effectively rewarding snowballing enemies less for their opponent's bad play, and giving the losing team a chance to make up the gold difference.

This is not a comeback mechanic. This is an anti-snowball mechanic, which while effective, does nothing to help the opposing team get back into the game.

However now if you die with a 700 gold bounty on you the enemy who killed you essentially got a tripled kill INCLUDING first blood for ONE solitary kill.

If you had a bounty of 700 gold, you are already absurdly far ahead of the other team, so killing you should be worth far more, because you should be far harder to kill. If you get shut down, while being that far ahead, it's either because the other team is being really good at focusing, or you made a really bad play and got killed. I'm not entirely sure how many kills you'd need to get to be worth 700 gold in a bounty, but I imagine it's worth more than a triple kill of gold.

I have seen games where pro adc's like Rekkles were worth 1000g with a score of 0/0/0, simply because of his good cs. That has been nerfed since but still exists. These kind's of mechanics are not healthy for gameplay. The person who is playing well should be rewarded for it rather than having the feeling that somehow they're giving the enemy more of a chance.

The person playing well's reward, is to have a lot of gold, and be able to kill other people easier and faster than they can kill them. That's the reward for playing well. They shouldn't be dying. If the other team get's their shit together to take you out, despite your snowball, then they deserve to be rewarded for it. It's your fault for blowing such a huge lead.

The bounty system is even worse for tanks. Tanks and supports are the members of the team that aren't supposed to get kills and since assist gold is practically pocket change at this point they miss out on the entire paycheck of bounties

Tanks and Supports already function with lower budget complimented with lower cost items. If they get the bounty, then they can support their team all the better now, which means the carries are able to do their jobs safer.


I'm not going to deny that there is more gold in the game than there was before, but that's because of pacing and game length, an already debated topic. The bounty system is not where this problem you're having lies, and it sounds more like you're upset that you got shutdown with a big bounty than about other gold income and game pacing.

Just because you're ahead, does not mean you deserve to stay ahead no matter what happens. By getting fed, you've actively earned gold for yourself, and denied the enemies gold. If you're a fan of snowballing, that probably sounds fine to you, but I'm not a personal fan of "whoever gets fed first wins", and then the game is over at that point.

Yääto4 votes

Being fed use to mean something. However, you can be fed and still get literally one shotted at any point of the game. The bounty system would've worked well in the past when you use to be able to face tank 3-4 people if you got fed enough, however that doesn't apply to know. Everyone's bursting everyone after a certain point regardless of how fed a person is at this point. Leads don't mean much of anything anymore.

KlydeFrog1 votes

Umm how and when please post examples before you start talking nonsense

ModAcademy Kayn3 votes

the bounty system would've worked well in the past when you use to be able to face tank 3-4 people if you got fed enough

Uh, I think that there is a problem within itself, face-tanking 3-4 people. And leads certainly do matter, just because everyone is vulnerable to the same damage, doesn't mean the gold you get towards earlier items go to waste. You're still going to be in a better position to kill someone else before they kill you, and since it's a team game, your team should be protecting you if you're far ahead as a carry, and not a bruiser or tank.

KlydeFrog1 votes

Ikr lol people on here really do not know what they are talking about . I was confused what the op was talking about 😂. So if someone is playing well and can cs and gets ahead and more kills and is worth more gold is bad somehow?

voidscaler2 votes

There is a big difference between a comeback and an anti snowball mechanic The current bounty system punished you for playing well even if your team is playing badly It's entirely possible for a player to go 4/0 and get a huge bounty while the rest of their team are all negative, this means that one player is punished for "carrying" the game But the anti snowball mechanic worked the other way round, as it is right now one player can kill a game by hard feeding, but before it was much harder to do that, as that one player would be worth a lot less gold, now they were worth the same gold as the rest of their team

As a result it's now much harder for a single player to carry a game, and much easier for them to kill it, this is why we are in the "coin flip" meta, because it's entirely a tossup who gets that single player

Aatrox Airlines1 votes

Acrtually no, the team that is behind grants less gold to the team that is ahead, which means if one person on the losing team is ahead, he wont have a bounty. Or at least, the bounty will be reduced, depending on how far behind his team is. Go check the wiki before saying something like this which is clearly objectively wrong

Ambitious Minnow2 votes

[{quoted}](name=Aatrox Airlines,realm=EUNE,application-id=3ErqAdtq,discussion-id=THxE1LuN,comment-id=000200020000,timestamp=2019-08-05T12:23:30.585+0000)

Acrtually no, the team that is behind grants less gold to the team that is ahead, which means if one person on the losing team is ahead, he wont have a bounty. Or at least, the bounty will be reduced, depending on how far behind his team is. Go check the wiki before saying something like this which is clearly objectively wrong

Lol I run around when a bounty all the time while my entire team is losing. As far as I know, it only takes they into account for cs bounty calculations, which account for less, which you would be clearly seeing in game of you were winning early often, which you clearly aren't.

voidscaler1 votes

I have seen plenty of games where a losing team has one person on 3/0 with a bounty despite the team total being 5/12 or somthing The bounties may be reduced, but nowhere fucking near enough to matter , if one person on a losing team is ahead, hell still have a bounty

Sightless661 votes

before... that one player would be worth a lot less gold, now they were worth the same gold as the rest of their team

No they aren't. You are wrong. A player who dies a lot is still worth less gold, and the gold values are comparable to the past. A player who has died 6 times in a row right now is worth 100 gold. In comparison, back in patch 3.9, there was this line "A player killed six times in a row without resetting is now worth 112 gold (previously 62 gold)". 112 gold is more than 100 gold, so you're actually getting even less gold nowadays for killing a feeder than you used to.

This mechanic hasn't been substantially altered. You're just incorrect.

Ambitious Minnow1 votes

[{quoted}](name=Academy Kayn,realm=NA,application-id=3ErqAdtq,discussion-id=THxE1LuN,comment-id=0002,timestamp=2019-08-04T23:17:41.549+0000)

I'm just gonna point out some things that I noticed while I read through this.

This is not a comeback mechanic. This is an anti-snowball mechanic, which while effective, does nothing to help the opposing team get back into the game.

If you had a bounty of 700 gold, you are already absurdly far ahead of the other team, so killing you should be worth far more, because you should be far harder to kill. If you get shut down, while being that far ahead, it's either because the other team is being really good at focusing, or you made a really bad play and got killed. I'm not entirely sure how many kills you'd need to get to be worth 700 gold in a bounty, but I imagine it's worth more than a triple kill of gold.

The person playing well's reward, is to have a lot of gold, and be able to kill other people easier and faster than they can kill them. That's the reward for playing well. They shouldn't be dying. If the other team get's their shit together to take you out, despite your snowball, then they deserve to be rewarded for it. It's your fault for blowing such a huge lead.

Tanks and Supports already function with lower budget complimented with lower cost items. If they get the bounty, then they can support their team all the better now, which means the carries are able to do their jobs safer.


I'm not going to deny that there is more gold in the game than there was before, but that's because of pacing and game length, an already debated topic. The bounty system is not where this problem you're having lies, and it sounds more like you're upset that you got shutdown with a big bounty than about other gold income and game pacing.

Just because you're ahead, does not mean you deserve to stay ahead no matter what happens. By getting fed, you've actively earned gold for yourself, and denied the enemies gold. If you're a fan of snowballing, that probably sounds fine to you, but I'm not a personal fan of "whoever gets fed first wins", and then the game is over at that point.

Hilarious. That entire wall of text just to parrot hire the mechanics currently work "You shouldn't be dying." LOL. Especially in videogame, purple make mistakes, die, etc. Handing Winston's a huge pile of gold because someone *finally scores a single lol against someone owning match is hilarious. They should get rewarded more??? No! They should l2p and get the early lead themselves THEMSELVES. If the lose the early game, they should be having an uphill battle, what else could possibly make sense? Honestly though, you should know better still, that's not how it actually works. Two or three players will mostly call all the bounties each game, snowballing further, turning endgame into "A Few Fed Champs Fighting to Win with Some Other Side Guys Barely Able To Contribute." Nobody really likes that.

Geni010 votes

Yeah Feelsbad, people are looking for faster paced gameplay guessing from the one shot, dmg meta rn

voidscaler3 votes

The one shot damage meta is endlessly complained about It's not the players that want that, it's what riot think people want to watch in pro Riot has taken to balancing the game entirely around pro play and they believe that 1 shots make pro more interesting so they keep the one shot meta

Aatrox Airlines3 votes

Koreans want oneshot meta and fast games. Everyone else wants slower paced games

Geni01 votes

well some of that is true,butt it might be a good thing. Most bronze and silver games last 30 mins and yonder even with this "fast paced gameplay"

Mártir3 votes

Actually you are wrong, OP (Original poster).

Bounties were made to make games less "Snowbally", and to give chance for "Comeback", as you said.

Everyone was complaining League "Was" (And "Is", I admit) WAY too Snowbally. So they made Bounties. ...Now ppl complain also? I dont understand.

KlydeFrog1 votes

Cause people are dumb 😂 and post about dumb things they truly don't understand. Like when people say meta this meta that.... There is no such thing as a meta period . Meaning for instance when people were taking ziggs bot lane..... nothing changed on the champ or in game and all of a sudden it's "meta" lol 😂 . Meaning could have went bot any time sooooooo yah . Or how about this one when they first reworked malz with the banshee veil passive I was taking him bot lane nonstop due to everything about him and was called troll 😂 nothing changed mind you after they reworked him and someone in lcs does it and it's " meta" lol bitch please shyt was always efficient. I have a nother secret champ I use as supp that's similar but better then malz ..(liss) it's a secret. More cc better cc better poke . Better cc ult

floo1 votes

{quoted}

Cause people are dumb 😂 and post about dumb things they truly don't understand. Like when people say meta this meta that.... There is no such thing as a meta period . Meaning for instance when people were taking ziggs bot lane..... nothing changed on the champ or in game and all of a sudden it's "meta" lol 😂 . Meaning could have went bot any time sooooooo yah . Or how about this one when they first reworked malz with the banshee veil passive I was taking him bot lane nonstop due to everything about him and was called troll 😂 nothing changed mind you after they reworked him and someone in lcs does it and it's " meta" lol bitch please shyt was always efficient. I have a nother secret champ I use as supp that's similar but better then malz ..(liss) it's a secret. More cc better cc better poke . Better cc ult

What are you even talking about. Of course there exists a meta. People didn't buy Ardent for an entire year because it looked pretty, it was straight up game changing which team bought it first. Before that you would rather go for a tank than a bruiser toplane because it was simply stronger, you had more impact and it was effective. That's literally what meta stands for. Your Ziggs might be strong but only be recognized as such when a pro player shows it off, because they are acknowledged as one. I doubt people would trust you when you told them your Ziggs was strong. Why would they? They didn't ever see you win with him, and if it's unconventional to the current meta, even if it's strong, they won't know until someone from higher up explains why he even is strong.

KlydeFrog1 votes

That's the point on meta ziggs scenario would dominate regardless then one day he goes bot and it's " meta" cause a poke lane was and is always strong. But meta does not exist cause anyone that's not lcs it doesn't exist

floo1 votes

{quoted}

That's the point on meta ziggs scenario would dominate regardless then one day he goes bot and it's " meta" cause a poke lane was and is always strong. But meta does not exist cause anyone that's not lcs it doesn't exist

So why isn't your Ziggs meta? He just isn't defined as one because nobody knows about you the single guy playing it for yourself. Of course LCS will have an impact on the meta, because the best league players know what is the currently strongest. Therefore they are a rolemodel for most people to decide what's meta. Why does that mean meta doesn't exist?

Aatrox Airlines1 votes

Imagine saying meta doesnt exist

KlydeFrog1 votes

Because it doesn't exist 😂. Lcs=meta and that's it nothing else matters

ModAcademy Kayn1 votes

People have different opinions on what the game should be. I'm sure to some, it feels unfair for your advantage to be negated because they got one kill on you. To others, it sounds perfectly fine. Folk aren't a hive mind, after all.

GilxeN2 votes

How player is snowballing being 0/0/0 with great cs amount, he is farming and growing bounty due his cs'ing.

How that shit works?

Sightless661 votes

Kills aren't the only way to snowball. If you're farming so much that you've got a bounty off of CS, then you're A. amassing a large gold lead through minions; B. amassing a large gold lead by denying minions to the opponent, and C. amassing a large gold lead off of objectives. The "large gold lead" is what makes a snowball, not kills.

JedenVojak1 votes

{quoted}

Actually you are wrong, OP (Original poster).

Bounties were made to make games less "Snowbally", and to give chance for "Comeback", as you said.

Everyone was complaining League "Was" (And "Is", I admit) WAY too Snowbally. So they made Bounties. ...Now ppl complain also? I dont understand.

"Yeah so we saw you had a flat tire, so we got you a new one." "This tire is made of wood... and it's square." "Hey, we fixed the problem, why are you complaining?"

Just because a solution was implemented, doesn't meant the solution was actually good.

Garen is adopted2 votes

i would argue that the elo too, especially the adc main, jg too, top too sometimes, literally any lane, at best you will have a decent player and 3 boosted animals that literally if you would watch them and did not know the elo your quess would be b2 or lower.

StereoHype2 votes

This bounty system just punishes good players for playing the macro game of snowballing nowadays. Playing a bursty assassin that can shut down that fed carry and get massive gold is far more rewarding than playing the economy game and securing an early lead. The bounty system simply punishes you to be good.

What would be better, could be that you get less gold from kills if you are in lead. Instead of giving the enemy more gold when they kill you.

Leetri2 votes

It doesn't punish you for being good, it punishes you for making mistakes. If you have enough kills to have a big bounty you have way more gold than your enemy, which means you have better items than them. If you are that ahead and still die you either made a mistake or they played better than you, simple as that. You shouldn't be ahead the entire game just because you got a couple of kills early.

FSRER1 votes

They created bounties as a anti-snowball mechanic. I presonally don't like them but so far it's fine. Then they put tower plating and practically told the players (especially toplaners) "alright, you got counterpicked? Good, let's give the enemy Gnar more gold because he spam poked you out of lane stopping you from farming and being 2 times ahead from what he was and if the jungler actually decides to help, then, we will have a 300 gold bounty which will allow you (not) to get back in the game" What kind of logic is this? And yes, as you already said, this is worse for tanks, especially in high elos since people won't just stand still to poke a Sion while he is charging up a Q. Tanks always suffered from poke but not they gave the pokers' even more of a congratulations for poking, not to talk about how much the TP nerf (which got nerfed because the fucking adc's suddenly started taking it in high elo play) affected their overall performance.

Xhaiden1 votes

The person playing well "STILL IS" the most rewarded (as it should be). The players with most farm and most kills - can be 2 levels above the rest (sometimes even 4 or more) - due to gaining more experience. And also - an extra completed item compared to the rest. That being said... despite of being better than the rest - he also has the highest stats from higher lvl and an extra completed item (an item that's worth around 3000+).

Landing a kill on a player with 9 - 0 - 6 KDA might give you a higher reward (700 gold or more) - but that's still not enough to get near his earned advantage. That would only be possible if you'd get around 3000 gold "AND ALSO" the extra experience (as in... if you're lvl 11 and he's lvl 14 - you lvl-up to lvl 14 as well - by killing his champion). Indeed, if that was the case - your argument would be valid. Which is clearly not the case with the current system. Not to mention that - usually this player gets owned in a team-fight (it's less likely for him to get owned 1 on 1) and "not always by the one who needs that extra gold the most (the carry for example)".

Most common comebacks have more to do with outplaying the enemy team (more often than not - the team with the extra advantage gets to cocky and throws the game). Those games where your team plays more like a team - while the enemy team plays less (you engage as 5 and encounter only 2 or 3 cause the rest are farming in opposite sites of the map - despite of having a higher advantage). Not because you managed to land a last strike on the enemy's carry - and got a bonus 700 gold (while your KDA is 2 - 8 - 3 and you're 3 lvl below).

Metallikaiser1 votes

I disagree, comebacks are very satisfying and should be a possibility most games. Bounties are a huge part of how one makes a comeback in this game.

preternatural1 votes

no sir, we don't want to be HOTS here. go be a casual on their game.

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