League Misconceptions

LordCrazyGlue·5/23/2015, 10:37:26 PM·68 votes·3,854 views

The biggest Issue I see in regular and ranked games is the misconception of how valuable kills are. People seem to think kills = good. I disagree with this assessment. I believe low deaths = good. Nothing worse then a 12/16/18 calling you a noob because you went 2/6/18 as a Tank top initiator. Any thoughts on this? Does anyone else see the issue with players thinking its better to go 12/16/18 then 2/6/18?

84 Comments

Hinagiku335/24/2015, 1:36:33 AM34 votes

I don't care about kills or deaths.

I would happily go 0/0/0 if it meant getting 300+ CS and 5+ towers and inhibitors.

Mandang05/23/2015, 11:17:18 PM15 votes

Yea, I wish there was a post game stat for gold the enemy team earned off of you. Maybe just gold earned minus the gold you gave up. Players really don't understand how trading kills in their lane affects everyone else's game (now your ADC who's been quietly farming is scared to death of the 6/8/4 Irelia you 'beat' in lane as Renekton). If you're confident you can do more with the traded kill gold than your lane opponent, go for it, but maybe think twice about yoloing if you fall off harder late.

SaintCrazy5/23/2015, 11:32:59 PM14 votes

I think a better stat is probably objectives > kills. I am so tired of telling teammates to stop chasing the Kha'zix through the jungle and take a damn inhib. Kills don't matter if you don't do anything with the advantage.

Nin10do00145/24/2015, 4:42:15 AM11 votes

Mathematically, it's much better to go 2/6/18 than to go 12/16/18 due to the amount of time spent dead.

A player with only 6 deaths will spend about 1:30 to 2:30 of being absolutely useless whereas a player with 16 deaths can spend upwards to 6:00 to 9:00 being useless and unable to do anything. Additionally, the enemy team will benefit more economically from the player with 16 deaths not only because of the gold granted for the death but also because of the ease of taking objectives while that player is dead.

Biff Manly5/24/2015, 1:36:52 AM9 votes

When I see my support pinging me to dive the enemy adc at level 3, I tell him to back off and calm the fuck down. If I get a kill, I really don't want to pay a death to do so. 1 for 1 is NOT a good trade.

Akeydel5/24/2015, 6:40:39 AM8 votes

This is one of the most annoying misconceptions in the game. I was playing a game, and we were getting stomped. i was down 5 kills, top lane riv was down 6, neither of us had any kills or assists. Then Riv actually COMPLAINS when the not-feeding jungle takes a kill. I explained that it was a good thing, because it would reset her kill bounty and it'd be better to just split push or get assists and not be worth gold, and then she flames because i told her to "not try to kill the enemy team".

I wish this was a more common and well known concept.

Boomer Blitz5/24/2015, 4:06:38 PM7 votes

This is how I see it (as an ADC main):

The issue with trading kills is that you are taking away a lot of the influence your teammates can possible have on the match.

You are making it so that the responsibility of winning/carrying lies more and more on your shoulders as the one who traded kills because you have essentially made the enemies stronger and yourself.

The converse of that is you have statistically made me weaker by comparison because the enemies now have 3 items and i have 1. If you don't perform spectacularly now as the only one who is fed, we are going to lose.

It's actually very very upsetting and somewhat conceited in my view to do this because its a way of saying "I'm the best one on the team so **** you".

Then when they don't carry you kinda wanna rage.

Latest example I can think of, mid lane Yasuo gives the enemy Lux 3 kills super early during laning. Yea he got a few kills later but by the time I got out of laning as Jinx I was basically getting 1 shotted with her ult that can hit me long before I get anywhere near her and then he has the nerve to call me out. Took me a long time to get MR via Maw of Malmortius in that match to avoid getting blown up so easily.

SexyTaylorSwift5/23/2015, 10:38:52 PM4 votes

I'm perfectly fine with that in normal matches, because you are usually testing the limits of the champ. I hate it when it happens in ranked, though.

Keevalroy5/24/2015, 1:26:52 AM3 votes

I could TRY to trade a death for a kill in lane, but I could also farm 20 or so minions and get the same gold amount without giving a kill over to my lane opponent. So now I still have my sums for the opportunity where I KNOW I can get a kill and get out, or to contest an objective with more confidence.

This also applies to top damage on your team. If you want to scream at me for having lower damage than I should at the end of the game where you went 16/2/12 and doubled me on a champ where I should be beating you, that's fine, you're right - I could have played better and it's my fault. But when you do the same thing where you died 27 times and got top damage out of being suicidal, and THEN complain, now we have a problem here, and it isn't me.

(The exception to the damage rule is of course Suicide Karthus may it rest in peace; Riot give Revive back please and thank you.)

TheTyeGuy5/24/2015, 3:53:22 PM2 votes

As a support main, all I care about is that third number. If I go 0/10/32 in a game, I am content. Of course, I don't like dying unless I save my teammates.

chipndip15/24/2015, 3:44:25 AM2 votes

(High k + low d) > low k&d > high k&d > (low k + high d)

Kouga5/24/2015, 5:06:32 AM2 votes

I believe low deaths = good

Yes and no, IMO.

Certainly, not dying IS good. But also letting your opponent "not die" can be bad. Or at least, not good.

When you kill your opponent - depending on your condition, vision, etc - you have the opportunity to either keep farming, keep pushing, or go shop and come back before they do. This results in more gold, more XP, more opportunities for ganks or map coverage; all of these are a big advantage.

So if you die, and they die, you both lose out on that time and gold and XP. So it kind of washes out. But if you live, and they live, then you both gain that time and gold and xp (here is where proper zoning and lane control comes into play). Depending on where your and your opponents' power spikes are, this can backfire. For example, if you're playing against Nasus for Veigar (to go for the extreme examples), then I would say that low deaths = bad. If you let them farm, they will outscale you late game.

So smart ganks and kills without dying means that your opponent loses out on a lot. But is it worth it for both bot and the jungler to tower dive at level 4 and both end up giving up 2 kills? Maybe not.

Chilroy5/24/2015, 2:51:01 PM2 votes

Two assists are equal to one kill, gold-advantage wise. Kill contribution 1 kill=1 assist. Going even gold-wise, it much better than going even in contribution. 2/2/2 compared to a 1/3/6 is relatively the same gold gain; again whereas 1/2/1 compared to 0/0/3 the 0/0/3 achieved the same gold without dying.

Lets say they each get 1 assist and die 1.

Now a 1/5/2 has losing advantage, let's say he gets a quadra - he's now 5/6/2; his teammate got 4 assists 0/1/8. Visually 5/6/2 looks better than 0/1/8.

0/1/8 is the equivalent of 4/1/0 (for you), however in a assist you gave multiple people gold. 5/6/2 is trying sustain him/herself, having lost a near equal amount of gold they have obtained.

Looking at the game rather how much gold can I get without losing any to the enemy? Being 20/10/5 is cool, but being 5/0/15 is more advantageous.

Am I not even talking about CS in this equation. (btw 1 kill is generally 16-10 CS.)

OblongOtter5/24/2015, 5:44:57 PM2 votes

I had a game where I'm sure there was a kid playing Draven. He complained a bunch in all chat/after the game because Xin fed me. Yes Xin gave me like 4 kills in lane. I tried to explain to him that the Xin was good, and more importantly, Xin was the only one on their team who took any towers. While they were all dicking around/getting killed mid lane, Xin was taking our towers, almost getting inhibitors, and constantly forcing me/others to go top. He refused to accept that Xin was the MVP, purely because he died a lot, whereas that Draven got quite a few kills bot lane.

I literally said something along the lines of "Xin is the only one of you who got any towers. He got 4 or 5 towers." (At least this much later, it seemed like it was that many. I swear it was at least 3, but either way he was extremely annoying constantly knocking on our door.) Draven replied with "So?"

It really is a shame when people think that having a lot of kills will just instantly make the Nexus explode out of cowardice.

Jungle Lux God5/25/2015, 4:33:12 PM1 votes

Kills are good. Low deaths are also good.

It really depends on your role. 2/6/18 is a fantastic score for a tank, because they want to set up the team for kills rather than get kills themselves. Meanwhile, 12/16/18 is a fantastic score for an assassin, because they just want to kill a priority target, even if they have to sacrifice themselves. As long as they trade the kill, they are doing fine, as long as the rest of the team contributes to the teamfight as well.

It really just depends on your role in a teamfight.

TheRainInSpain5/25/2015, 12:08:12 AM1 votes

It always depend on individual games, but in general objective control and good CS tend to outweigh lots of kills.

You can also be on the team with the lower deaths, but somehow still lose very badly. One of my most memorable games had us 20 kills vs 60 kills with an inhib down, no more inner/outer towers left, and standing at our Nexus towers while they were whittling away. I guess the enemy team was impatient, but they engaged on us. Our frontline engaged and they got caught under our Nexus towers and destroyed, scoring an Ace with no losses on our part. This wouldn't be a big deal because they were way ahead, but since it was late game, every enemy member had a 80-90 second respawn time. We simply then pushed mid (the downed inhib was our bot one) and took victory.

ElJanitorFrank5/25/2015, 5:09:41 AM1 votes

Something I notice a LOT when playing Nasus and farming for half an hour: Your threat level is enough to win the game, no kills needed. If they see someone with 700 stacks running towards their team 5v5, they're going to back off. This leaves me open to split push or guard my allies if we have a more siege-based composition.

I don't get many kills because of how easy Nasus is to kite, but the fact that they are actively trying to run away from me is enough to sway the game heavily in our favor.

CarrierKestral5/25/2015, 6:39:09 AM1 votes

this is why teams ignore toplane. idiot toplane mains think they can win the game without doing anything for the team.

Kuroi865/25/2015, 9:30:33 AM1 votes

Early kills are good for snowballing, though your CS still needs to be decent for it to matter.

If you go 3/0 in lane but your lane opponent has near perfect CS while you have a paltry 12, then your kills mean butt kiss.

As an assassin or ADC, you want to have a positive KDA. As a tank, you don't care if you die fifty times in the game so long as you're team is coming out on top in trades.

I've said it a number of times, if I'm the only death on my team while we score an ace, I'm doing my job.

Rabid Husky5/25/2015, 10:10:20 AM1 votes

tldr;dieing is never good but more than 3 deaths to one person is horrible if you end up dieing to the entire team its bad but not that bad but try not dieing regardless higher kills=more gold=more items= more power=more kills= more objectives=more threat=more focus=more deaths unless your godly or the enemy is stupid so trading deaths+ killing+ kills=win but towers way more important but only if its smart

while dieing is never good there is merit to getting kills even if it is trading as everyone here seems to like to point out i adc main i worry about tradeing if the enemy adc kills me the support not so much and even if is do get the score your talking about if im someone who can carry adc mage doesnt matter i can help the team since if your good your deaths should not be to a single person if it is then your issue is elsewhere but for a top lane 2/6 to a single person isnt good split up among the team totally different

if mid snagged a kill on you and your opponent killed you twice and so did jungler thats different if the power is split then it is manageable if your team is doing there part if your mid is 5/4 while the other teams is 3/4 then your mid is more of a threat than theirs

everyone is a threat dieing is bad you shouldnt do it but death is unavoidable kills do have merit of good if im a mid im 2/6 and the opponent is 5/10 geuss what im behind him he will out damage me he has beaten me well still fight he can carry his team we can focus him but point is i fed him if im 12/16 the gold and exp i got from the 12 kills alone can help me kill more and if i have 12 kills while the rest of my team is 2/6 im gonna get focused in team fights for a simple reason im a bigger threat i proved i can kill them if they leave me last they kill you first why? your not doing much with 2 kills not even enough to finish sunfire cape alone the point lies in can you help the team the 12/16 guy can kill before dieing roles also take prescience over score if the support has 10-5-3 there bad if the mid is 1/6 there bad if the tank is 2/6 to one person its bad

this thread is important but kills do make sence to look at i know people looooooove and i mean adore to look at kda but that is irrelevent in team fights i could go 10/0 in laneing but if the team focuses me in every team fight i can end with 12/16 the guy was wrong to talk down to you but the issue is with the player not the score if you go 0-0-2 then hey noone can say anything huh but ya know your enemy laner keeps killing the jungler and is 3-2-0 the jungler is also 6-4 now by your logic your winning right? havent died kills dont matter so you won the lane in your book since you didnt die your opponent has twice the items you have but hey they died 2 times ha easy lane now am i right?

plus objectives do play a role hardcore you can go 0-5 and take towers but were talking laneing and team fights so the kda score all and all theres more to it than the end result it factors who got the kills who died to who in a actual game gold talks i can push my lane in all i want i can get to inhib tower in my lane i can solo dragon and get us to 5 buff but if im 0-5 i NEED to watch out since the 3/2 midlaner can destroy me

not trying to troll seriously im not but you sir do need to think of power kills and gold give and do add more context please cuz if 16 deaths were to a single guy then he has zero right to say anything ill find him and get him banned myself if your 6 deaths were to a single guy but theres wasnt then you should delete this thread asap cuz feeding one person 6 kills is worse than feeding 4 others 16 sorry for the long post but comeon guys its 3 am and im thinking rationaly whats with this deaths are more of a issue than killing yes dieing is a issue but if the guy is destroying the other guys for 12 kills who sint gonna go after him 16 times hes doin way more than the tank who is 2-6

Mr Slowdeath5/25/2015, 12:09:16 PM1 votes

I have to agree. The LoL community, especially at low summoner levels and low ranked levels, has this idea that if you see an enemy champion you've got two choices:

1 - Go all in on the enemy champion. 2 - Run away and never look back.

In some cases, those are the right plays. But believe it or not, those are advanced plays (not pro plays, obviously). To be reliable options, these plays require knowledge that you probably don't have just yet. Now let me add a 3rd option for you. Try it out a few times in a normal game. While you do, imagine that option 1 and 2 don't exist until you've tried option 3:

3 - Look at what the enemy champion is doing. You probably don't know the enemy champion's skill set and don't know how powerful they are, so proceed to option 2 if the enemy is coming straight at you. If they're running away from you, try to cast a ranged damage or crowd control ability on them. After that you'll decide whether to proceed to option 1 above or not. If you've already proceeded to option 2 because the enemy was coming straight at you, but now you feel you're safe from harm, mix in some of the following emboldened steps. Check the team scores at the top of the screen - a gap of 5 or more between the numbers is something you can quickly take note of - who is winning? If you have the time, hold down the TAB key for a short while and check the enemy champion's score. Later when a teammate arrives you can move forwards cautiously and prepare to engage the enemy. Remember to take simple notes of what the enemy does during this time, and don't worry if you couldn't see exactly what it was they did. After a few games using option 3, you'll find yourself more able to say with confidence that you know what the enemy champion is capable of. Either that, or you'll feel like I've betrayed you and told you to cast damaging abilities at enemies that just waiting for you to do so. Well, now you've got some of that knowledge you require. Eventually you'll be following option 3 in a matter of a second, or virtually skipping it. The correct way to excel at a strategy game is to acquire knowledge before speed, though both are essential.

dr lichdeath5/25/2015, 12:36:21 PM1 votes

i dont care about the exact scores but i do care about kda if i have 12/16/18 i suck cuz my kda is less than 2:1 if i have 0/9/36 then im happy cuz i got a 4:1 kda thats what countes for me kda tells it all best score is obv x/0/a cuz ur kda = infintiy unless 0/0/0 then ur kda =1 => u suck

SelflessTeammate5/25/2015, 1:32:36 PM1 votes

Just an idea off the top of my head, the entire concept of KDA is obviously meaningless and has nothing to do with winning the game (it is not, as many think, first to 50), and only used as fuel to troll your own teammates. Players aren't ranked by performance at the end of the game by points, which would be needed. Titanfall uses that kind of system, and ranks players at the end of matches by not just k/d, but also how many minions you killed (which are worth way more than enough to offset one's k/d) or objectives you captured.

For whatever reason, Dominion has the way-more-advanced points system that includes that, objectives, just other stuff to add into a points score. Ascension followed the same mechanic, and it was good.

Other games use a similar system, a la Battlefield (or the aforementioned FPS-MOBA-hybrid 6v6 Titanfall, in which case you can have the highest score if you kill all the "creeps" and only passively target pilots/titans, if you ever kill any at all and just go minion-hunting), in which KDA means nothing because by itself it doesn't win the game, and it's thrown in everyone's faces that there's more you need to think about. People are graded on their points score, very similar to Dominion's way of doing things.

Why we haven't adopted that is staggering. KDA is an idiotic statistic that means nothing and never has meant anything. If anything, only the "D" in that matters, because that means you're feeding if it's relatively higher than the rest of your team.

Sammystorm5/24/2015, 4:34:09 AM1 votes

I think it is a misconception to label deaths bad. Their are a ton of very valid reason to die. However they usually revolve around the tank.