With the assassin rework incoming, what are some examples of current healthy high damage mechanics?
Hello everyone! With the last two reworks (mage and juggernaught), we saw lots of new and improved mechanics on the champions getting reworked. With the assassin update incoming, can we get some examples of the kind of "balanced" or "healthy" abilities/champions we may see?
Many people are curious about how the dev team will give high damage (the ability to assassinate) with outplay-ability to the champions getting reworked. So, what examples of this do we already have in the game? How could some of the current "less-healthy" assassins "show a little mercy" to their targets?
Writing this post, I had Ahri in mind. She has solid damage, a nice skill cap, and the ability to chain her abilities for a "fair" assassination. Her charm is dodge-able, but doesn't feel too slow to use. She seems very healthy right now.
Another champion I had in mind while writing this post is Fizz. He also has nice damage and a well-placed skill cap, but if he goes 5/4 in lane he can (R) ult and urchin strike (Q) an adc for the kill, and get out with his Playful/Trickster (E) no problem. Although one shots are certainly hard to deal with, the easiest "outplay" for squishies is positioning and peel from the team. If our example, Fizz, doesn't have to worry about CC because of his Playful/Trickster (E), he can ignore both peel and positioning, and that's unhealthy. This is the heart of the problem with high mobility assassins, and I hope it's what Riot focuses on fixing with this update.
So, to summarize: unhealthy assassins are able to kill squishies no matter where they are, or who they're with. However, high damage and high skill caps are important to have and add to the game in a meaningful way. So, I'd like to see some of the current champions that allow the player to deal incredible damage and the victim to do something about it.
Good luck to the dev team - I'm looking forward to the update!