What is your least favorite design pattern when it comes to Rito's balancing methodology ?
Mine has to be:
**If you get an "undo" button, it has got to be free. **

Resourceless champions need a short CD skillshot to farm with. is a close competitor though.


seems to fit here well





- Widely known to be horrible to play against, not particularly strong in any areas, never really changed since beta. Runner-up for most anti-interactive champion.
- Possibly the most anti-interactive champion in the entire game, mechanics never changed since release. Ghouls will follow enemy champions a good thousand units without even needing to target them, AoE, healing, etc.
- Her reworked passive is basically "enemies pay more for wards and minions can't see me", she's almost always either brokenly strong or useless.
- He's less egregious than Teemo or Yorick, but his playstyle either revolves around proxying (by definition completely ignoring everyone in the game) or just running around being annoying.
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