Yasuo mini-rework concept

Hyrum Graff·6/19/2017, 6:28:39 PM·14 votes·1,607 views

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Yasuo Yasuo

Shield moved to W (active), consumes and scales with flow. Wind wall is only granted if Yasuo has full flow.

I'm one of those who bans Yasuo him every game. However, I also know Yasuo is really, really fun to play as, and I think we shouldn't change WHY a champion is fun to play except as a last resort. Rengar, Morde, and Cass mains will sympathize... and so should you, because Riot might rework your main(s) some day.

My biggest qualm with Yasuo is that there are few opportunities to go aggressive on him, particularly in lane. Get past his wind wall? Passive shield. Get past that? Dashes. And then for the couple of seconds he actually is vulnerable, he's holding on to his tornado and so you don't really want to fight him anyway. In theory, these are all long cooldowns and there's windows of weakness between them, but because Yasuo can push the wave so hard, he has plenty of time to get them all back up for almost every wave.

But, that's only if you're a ranged champ. If you're Kled and can just stat check Yasuo, it's a whole different story. It's Yas's turn to be frustrated, as his skills no longer really allow him to outplay you.

We can address both of these issues at once. Moving the shield to happen at the same time as Wind Wall means that there's an actual window of weakness to poke Yasuo or zone him off the minion wave. It adds counterplay to the wind wall by informing the opponent when it is available. It also encourages Yasuo to go aggro after wind walling an ability, instead of constantly using it to farm safely. Since it's really hard get full effectiveness out of both the wind wall AND the shield at the same time, we can buff the shield part, which is more effective vs champs that typically counter Yas. And finally, we're not taking any mechanics away from the Yasuo player or making them less fun to use. Arguably, an on-demand shield is MORE fun than one that's out of your control.

Passive - Way of the Wanderer

  • [REMOVED] No more double passives: Resolve (the flow/shield passive)

W - Windshield

  • [NEW] loljk: (Passive) Resolve -- Yasuo generates Flow stacks when he travels by any means.
  • [NEW] Activating Windshield consumes all Flow and grants Yasuo a shield based on the amount consumed.
  • You require more vespene gas: A Wind Wall is only created if Windshield is cast at full flow.

I do not claim this will fix ALL of his issues. I do think it will fix SOME of his issues, it is a relatively low-risk and resource-efficient (no new particles) change, and it adds a few more levers that the balance team could use to tune Yasuo going forward (flow generation & shield amount can scale with W rank, shield value could also get a bonus at full flow, etc).

26 Comments

NAY Wrecksauce6/19/2017, 9:15:12 PM5 votes

If you nerf his w/passive that hard you have to compensate somewhere else with a buff

DunkinNoobs6/20/2017, 3:32:59 AM5 votes

How is this a rework? It's just a nerf.

WiegrafOfValor6/19/2017, 8:01:21 PM5 votes

#FOR THE LAST TIME, IT'S EASY TO FIX HIM

Just change his passive from 2x crit to item 3122's Passive, or something similar. You also just have to change his E to be a free dash that refund it's passive if hits a champion.


Here's my take:

Yasuo

#[P] Way of the Wanderer INTENT: Yasuo gains double the critical strike chance from all sources but his basic attacks and Steel Tempest.png Steel Tempest respectively deal 90% and 75% damage when Critical strike icon critically striking. ----- REWORKED ----- INTENT: Critical strikes causes your target to bleed for an additional 20/40/60/80% of your bonus AD as physical damage over 4 seconds. Scale with level 1/6/11/16.

Now to make him have to build critical, since Riot want that in his kit.

#[Q] Steel Tempest NEW: STEEL TEMPEST and STEEL WIND RISING apply 200% critical chance, and GATHERING STORM 300%.

Now, to deal with his mobility, while not making him garbade

#[E] Sweeping Blade It isn't a point and click dash anymore, now it's a free dash but deals damage and extend the direction if hits the target, so yeah you can miss now and will have to wait the cooldown if you did.


COOLDOWN: [0.5 / 0.4 / 0.3 / 0.2 / 0.1] [ 4.0 / 3.5 / 3.0 / 2.5 / 2.0 ]


MAGIC DAMAGE: [ 60 / 70 / 80 / 90 / 100 ] (+ 20% bonus AD) (+ 60% AP) NOW DEALS PHYSICAL DAMAGE PHYSICAL DAMAGE: [ 50 / 75 / 100 / 125 / 150 ] (+ 50% bonus AD)


#NEW EFFECT: IF YASUO HITS A CHAMPION IT REFUND IT'S COOLDOWN _(STILL HAVE ON-TARGET COOLDOWN SO IT CAN'T BE USED ON THE SAME TARGET FOR 10/9/8/7/6 SEC) _ IF YASUO HITS A MINION IT REFUND 20/40/60/80/100% OF IT'S COOLDOWN.

Poske6/19/2017, 9:14:46 PM4 votes

Uhm No...

HalcyonDweller6/19/2017, 6:47:38 PM3 votes

Seems legit. Also I liked your reasoning, it was well thought out!

Have my upvote.

AmazoX6/20/2017, 3:11:49 AM3 votes

This is so bad.

Legacy Hydralpha6/19/2017, 7:59:09 PM2 votes

Does sound like an interesting concept, and it makes enemies have to go through less walls to fight Yasuo, while giving Yasuo the outplay potential given by the wind wall. A few questions on the change though:

  • When W is fully charged, would Yasuo get both the shield and the wind wall?
  • Will there be any changes to wind wall, such as width, duration, and where it appears when cast? An issue a lot of players have is that the wind wall starts on Yasuo's model, causing him to block projectiles that normally would've hit.
  • Any other ideas you may have? You're on the right path and have good ideas.
No cute name6/26/2017, 3:53:27 PM1 votes

Mobility is what makes high mobility champion fun. Nerfing mobility eventually creates monsters like the new leblance. The real problem is unit-targeted damage!

The high mobi champs are handleable as long as they don't outdamage with unit-targeted damage and cheap items. Trust people's ability of prediction and damage calculation. We can win assassins, as long as they don't one shot with unit-targeted/solid damage. Just 1. bring back their mobility. (zed's 0.5 lag on second ult) (leb's lag) (and so on) 2. reduce their exceeded unit-targeted/solid damage. (yas's double crit) (fizz's w) (zed's lv3 ult) (leb's passive+Q+RW) (and so on) 3. buff untargeted damage. (yasuo's q+q duration+e) (zed's q) (fizz's e) (leb's w+e) (and so on) Just give people the chances to fight back.

In brief. change Yasuo's double crit to something else, and buff everything else back to normal.

TheMoralSupport6/19/2017, 11:13:43 PM1 votes

This is really well-written and composed +1 [slayer-pantheon-thumbs]