I reworked Karma for FUN

Rosemarie·11/20/2019, 6:46:00 AM·1 votes·1,086 views

This is all in good fun by no means am i suggesting that this is better than Riot or anything it was just something I wanted to do for fun and feedback would be cool! I'm not the best with numbers :))

Passive: Gathering Fire

Every time Karma deals 1000 damage or gathers 1000 points of shielding she will gain a permanent bonus:

Per 1000 damage: she will deal an additional 1.5% damage on all damaging abilities (This is applied to unenhanced damage).

Per 1000 shielding: Karma gains 100 Health.

Q: Inner Flame

Karma fires a burst of spiritual energy in the target direction, detonating with the first enemy hit, dealing (80/125/170/200/230)(+40% Ability Power).

Changes: Slow Removed, Lower Damage, Missile Speed Increase Slightly.

W: Focused Resolve (I feel like the name would need to be changed?)

On Cast, Karma selects a target area dealing (30/55/80/105/130)(+35% Ability Power) in magic damage, and placing her mark (Twin Dragons) on the selected area that persist for 2 seconds while the area persists, enemies inside are slowed for (25/30/35/40/45)%. After two seconds a spectral dragon will strike the area dealing (60/90/120/150/180)(+50% Ability Power) damage a second time in the area and rooting the enemy for (1.4/1.55/1.7/1.85/2) seconds.

Changes: I mean everything? I tried to keep the slow, have it make sense, but also make the root more rewarding if it successfully hits....the wind up time may need to be shortened unless the area is BIG or have the slow made more potent.

E: Inspire

Karma shields (70/95/120/145/170)(+50% Ability Power) the target allied champion or herself for 2.5 seconds granting them (40/45/50/55/60)% bonus movement speed for 1.5 seconds.

R: Mantra

Passive: This skill's cooldown is reduced by (2/3/4) seconds every time she damages an enemy champion with an ability. This is halved to (1/1.5/2) seconds on her basic attacks.

  • Since this is part of her ult now it may need to just be (1/1.5/2) for all forms of damage.

Active: Karma resets all basic ability cooldowns and Empowers her next basic ability within 8 seconds for an additional effect. Kamra begins the game with one rank in Mantra. After the enhanced ability is cast it will go on its normal cooldown, all other basic abilities will go on half of their normal cooldown amount. If no ability is cast all abilities go on half their normal Cooldown amount.

Q: Soul Flare

The projectile width is increased by 30% and deals (25/55/85/115/145)(+30% Ability Power) bonus magic damage. Karma will also heal herself for (5/7.5/10/12.5/15)% of her Maximum (Or missing HP haven't fully decided) if the skill connects.

W: Absolution

On the Enhanced Version the slow potency is increased by 20% at all ranks. The wind up time is reduced by (50/55/60/65/70)% and the root duration is increased by (0.5/0.75/1/1.25) seconds.

E: On Cast, Karma's shield gains a bonus (25/80/135/190)(+50% Ability Power). However, from the target ally or Karma herself, energy will flow out from them, the energy cleanses all negative CC effects and reduces incoming potency of crowd control by a (15/20/25/30)% for 3 seconds after.

(I feel like this would need a higher cooldown than what it is now with how the ult works now....?)

Again this is all in good fun!

2 Comments

SilverSquid11/20/2019, 9:26:53 AM1 votes

Every time Karma deals 1000 damage or gathers 1000 points of shielding she will gain a permanent bonus:

Per 1000 damage: she will deal an additional 1.5% damage on all damaging abilities (This is applied to unenhanced damage).

Per 1000 shielding: Karma gains 100 Health.

I am reeeeyyyyyl sceptical whether a perma stacking Karma is a good idea. Especially casting shields on herself to gain max hp sounds... broken?

With the current "Tank Karma" build Karma can spam E on a 5s cooldown with a strength of at least 200, but more likely 250. This means Karma gains 100hp every 20s, 300hp per minute, while Iceborn Gauntlet and Shieldbash add damage to all of that. This turns her into a Veigar-esque tank, that gains free damage for staying in fight. Since you didn't say WHAT kind of damage I have to assume ALL damage, which would even allow ADC Karma to be a thing.

I am not a fan of endless stacking on Karma, but if we want that, I don't think THIS is the way to go. Sorry for being rather harsh here, I am just trying to show you where these passives tend to lead. They aren't a nice bonus, endless stacking champions need to have their complete kit designed around it.

evilsforreals11/20/2019, 5:27:09 PM1 votes

I could see the passive status boost on shields could be abused; maybe instead, it's shield damage absorbed. Lets say she shields a target for 100. She doesn't gain any passive charge unless an enemy deals damage to the shield value. That way it wouldn't be just spamming the shield indefinitely to get overpowered shields, and its more about good reaction time in mitigating damage