Ornn and his CC

Dbcombo·8/24/2017, 4:34:50 AM·2 votes·851 views

Ornn is a really new champ that I would consider relatively broken upon release. He might be mana hungry in the early game, but late game he will dominate any team fight with his many area of effect crowd control as well as aide his allies with better items to scale in to late game. My problem with him in his current state is the cool down on his abilities. Every 9-7 seconds he can slow you max 60% with his q, every 12-8 seconds he can gain a shield (12% max health) and proc his passive Brittle and knock back opponents, every 16-12 seconds he can knock you up with his wide range knock-up (all without cool down reduction which is easy to build on him when going tank). His ultimate can both slow and knock up multiple opponents in a massive range with decent damage while also applying his passive. My ideas to better balance would be to decrease the rate his cool down increases by level. I understand that he is brand new, but it seems like a bit too much aoe cc in a tank. Any advice to beat him other then "get good" would be helpful.

6 Comments

Ralanr8/24/2017, 5:02:36 AM1 votes

You want his cooldowns to increase per level?

KoKoboto8/24/2017, 5:23:04 AM1 votes

Sounds exactly like Gragas, Mao'Kai, Nautilus, and Malphite.

MLDzXnRRR8/24/2017, 5:31:02 AM1 votes

4 skillshots - way harder to play like a braindead spammy champs like Yas, Riven or the rightclick ADCs that dominate the meta.

Wráthful8/24/2017, 5:51:12 AM1 votes

but yeah the cd's late game are insane i was able to have 2 pillars are the same time :D and the W is like on 5 sec cd. his damage On R is good nothing special. and if they gonna nerf his cd's then they must nerf gragas' cooldowns 40% cdr on him is like 3 sec E.

Wráthful8/24/2017, 5:51:42 AM1 votes

overall he is one of the most balanced champion released in the last 2 years in my opinion.

Hexs Fortune8/24/2017, 7:27:08 AM1 votes

Ornn cc is tied to conditions which can be easily avoided.