When is league going to be fun again?

LiveYiOrDieHard·6/20/2016, 4:44:54 PM·17 votes·980 views

Games are a shitshow through and through this season

Player skill in ranked is more variable than ever before Boosted players or boosting players in an unbelievable number of games Game balance is in the toilet Most games are decided before 10 minutes, after which you slowly watch the game move further and further out of reach while you're no longer playing, you're just sitting under a tower "playing" dodgeball where if you win you get zero reward and if you lose you get to watch yourself die behind your tower 10+ minute queue times on a regular basis Champions are easier than ever before to hard-counter, so unless you pick something blatantly OP, you're going to be spending half your games miserably trying to get CS while not getting violated by your lane oponent Massive mobility creep and utility creep on all new and reworked champions

10 Comments

Anags6/20/2016, 4:49:33 PM8 votes

Fun is subjective. It's different for everyone. Just because you aren't having fun doesn't mean it isn't fun for others.

YJRBqwXJcS6/20/2016, 4:51:26 PM2 votes

When this game is shutdown

Arakadia6/20/2016, 7:43:48 PM2 votes

SMITE makes much less money yet has many more gamemodes and maps then league.

League's match making sucks.

Balance isn't the WORST, but its far from good.

FBI Surveillance6/20/2016, 8:40:41 PM2 votes

I have fun every day

LankPants6/21/2016, 2:26:57 AM2 votes

When Riot finally gets its head out of its arse and kills the monster that is DQ in favour of Solo Queue.

Derfel6/21/2016, 5:29:16 AM1 votes

When they fire the balancing and rework teams. So never.

Aeszarck6/20/2016, 9:18:42 PM1 votes

I'm having fun.

Apparently you aren't.

The question posed in your title doesn't apply to me, and of course, I can't answer it for you. League of Legends becomes fun when it does. You can't just ask when it will become fun again; I can't predict the future, and neither can you. You're just trying to farm upvotes by posing a rhetorical question about League's current state.

I'll also speak to a few of your points.

Game balance is in the toilet

No it isn't. There are always overperforming champions and underperforming champions. From what I see, the number of over- and underperforming champions isn't very different than it was a few weeks ago, or a few months ago, or a year ago, etc. Our game isn't balanced, but the balance isn't in the toilet. Stop exaggerating.

Most games are decided before 10 minutes, after which you slowly watch the game move further and further out of reach while you're no longer playing, you're just sitting under a tower "playing" dodgeball where if you win you get zero reward and if you lose you get to watch yourself die behind your tower

The issue of "no comebacks" was one during the early season. Riot has since remedied that with the tower buffs. Games aren't decided before ten minutes unless they are extreme stomps, which are not as common as you are purporting them to be.

10+ minute queue times on a regular basis

And you're getting your two highest priority roles on a regular basis. (Which means always.) You are never relegated to playing your worst three roles unless you fill.

Champions are easier than ever before to hard-counter, so unless you pick something blatantly OP, you're going to be spending half your games miserably trying to get CS while not getting violated by your lane oponent

Riot has been moving away from hard-counters, not towards them. Binary champions, like our early champions, are the ones who are hard-counters or get hard-countered because they have binary kits. We have much more complex champions now, and more complex champions are harder to hard-counter than simple ones. Also, what do hard-counters have to do with overpoweredness? If what you're trying to say is that if you get counterpicked when you're not playing an overpowered champion then you're screwed, then you're wrong. Counterpicks don't guarantee wins; neither do overpowered champions. Each lane is always up to your skill; do you win or do you lose? I don't automatically lose by getting my Katarina counterpicked by Lissandra. I need to adjust my tactics. I don't automatically lose because my opponent picked Swain into my Urgot. I am going to adjust my god damn tactics. If I'm pitifully farming under tower at six minutes after giving up a kill and being unable to bully Swain, then I did something wrong. It wasn't just my choice of Urgot. It wasn't just my opponent's choice of Swain. If I lost lane, then I did something wrong. Swain may be strong, but he's not unbeatable. A Lissandra might be a daunting prospect for Katarina, but she is not unbeatable.

Massive mobility creep and utility creep on all new and reworked champions

There is more mobility in the game. However, it isn't creeping. Not "all" of our reworked and new champions have mobility, and many have slight mobility. We're also getting ways to deal with mobility, like Poppy's Steadfast Presence and Cassiopeia's Miasma. We also LOST boot enchantments. That the opposite of mobility creep!