This game explains perfectly why dynamic queue sucks

For Carthage·3/9/2016, 4:22:26 AM·1 votes·1,006 views

This is lengthy, but I'm legitimately sick of having this kind of stress in a ranked queue and need to vent for a bit.

http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2119173423/212269877?tab=overview

At first glance, this looks like a game in which our team just lost. Open and shut case. But the beauty of match history is we can actually delve into the finer details of the match and get a better grasp of the story from there. So let's break it down:

First and foremost, you can see that the Yasuo and Thresh were clearly a duo at the very least. That much is obvious. In-game, Voli admitted to being in a queue with the Yasuo and Thresh as well, and if I were to actually take the time to search through the pile of games here, I would likely locate Voli in match history (I can find a few games in which the Voli had repeat teammates, so it's not uncommon for him to be duo apparently). That makes them a trio.

While the first mark doesn't automatically condemn them of course, this second mark does: take a look at the timeline for kills and deaths - yes, I got killed early on as Jinx versus Jhin. The Leona very much countered the ideal way to deal with Jhin (I.E., consistent poke from afar) and would hard-engage every chance she had, and since Thresh refused to stay close in order to flay her, I was a very immobile sitting duck. But whatever, I can just farm under turret, with Thresh nearby, right?

If I had a support dedicated to my lane, maybe. But again, looking at the timeline: Thresh in the early game gets three kills total, one from Leona, one from Graves, one from Cho. Which says, "Thresh must be doing well." Well yes - if he was a midlaner, toplaner, or jungler, he most certainly would be. And this sounds like I'm ragging on him for taking kills. Not in the slightest - might as well get some kills instead of letting the enemy get away. But my issue is in the location of those kills. Let's move our attention to the kill/death map.

Click on Thresh - you will see him having one kill bot, one mid, one top by the turret and one in the tri-bush of our jungle. Well that's funny - he has 4 kills total, 3 of which gotten in the first 7 minutes of the game. That means that Thresh would have had to have been top within the first 7 minutes of the game.

Oh yes. He was. He was out of lane and leaving me alone with a Jhin and a Leona for 4 fucking minutes before I could even hit level 4. Now, the general argument is that the support serves the team, not just the ADC. But this Thresh wasn't looking out for the team - he was looking out for Yasuo and Volibear. At the beginning of the game, Yasuo said, "Don't worry, I'll carry." As Yasuo's duo, Thresh decided helping him over even bothering to allow me the chance to be in the game at all was favorable to him. This isn't a solo-queue decision - this is a fucking duo-queue decision.

But then that would obviously be present in the old queue then, right? If it's a duo-queue decision, then that's still possible in the old one - except that in the old one, I would have 3 people all on my side asking why the support is leaving the ADC all alone versus a hard-diving support with a burst carry. In this one, the Volibear is instead on their side as well, supporting any and all of their decisions. This left the Malphite and I actually verbalizing our discontent - and if you thought Malphite was getting out on top with their calls (being the toplaner and all), you're going to be sadly mistaken as you look at the timeline once again. You can see both Volibear and Yasuo dive and die to Garen, and you can see confirmation of this on the kill/death map, putting Garen in a very, very favorable spot against Malphite. But the thing is - it's 3 to 2, so all of the trio's calls immediately override ours in their dimwitted heads. This also means that a majority of the team is actively ignoring the thoughts of the remaining two. We could do nothing to convince them otherwise, and I asked Thresh why the hell he would just abandon botlane - not roam from bot, but virtually abandon the lane to die, and that's not even close to an exaggeration as Thresh stayed away so goddamn long that bot-turret fell within the first 7 and a half minutes of the fucking game, me completely unable to do a thing about it as Leona and Jhin free-dove with no repercussions from midlane, jungle, or support. The absolute pain in the ass part is that Thresh got a kill on Graves mid with Yasuo and could have easily come back to bot before it fell - a full minute and a half before it fell. But he didn't. He instead ignored the lane entirely, insisting that he was "roaming".

But surely this must be where it ended then, right? He apologized, came back to lane, and helped me farm back into the game safely, right?

Wrong. Upon backing or respawning each and every single time throughout all of early game, he did not go back to bot. He did not assist me. He did absolutely nothing to help me. I was in a lane, by myself, 2v1 the entirety of early game with no help from the jungler, midlaner, or support. And while I'm leaving the toplaner out of this, it's because 1) he is on the opposite end of the map and so would only realistically be expected to be able to help once every 4-5 minutes practically, and 2) was desperately trying to deal with his own issue of the very much fed Garen who became completely out of control once his snowball started. No, the only lanes I could reasonably expect to even assist at all are mid, jungle, and support, all of which are, as I said, a fucking trio ignoring the plights of the remaining two players.

It got to the point where I legitimately wanted to stop playing. I came into the game expecting teamwork in botlane, a tag-team that would make sure Jhin didn't become the long-ranged, nearly untouchable nightmare I knew that he could become. But instead I was grouped with a trio who basically wanted nothing to do with the other two players - I got into a game that wasn't a 5v5 but a 2v3v5. And I didn't want to play. I had no fun at all.

And before the suggestions start flaring up as to why Thresh left the lane permanently, no - I didn't badmouth him after I died. I was a little irked that for some bloody reason, every time I went to rocket-harass Jhin it would move me not to the tip of my range but actually into his auto range as he would immediately retaliate with an auto-attack before I even fired the rocket. But I'm not here to start discussing spaghetti code, the only point from that is that nothing I said was directed a Thresh's play - until 4 minutes later, I still don't have a support, and I am forced to ask why the hell he left botlane to literally fall. Not figuratively - literally. It fell in the time he was away, and not in an excusable way where it was in the blink of an eye - it took 4 long, miserable minutes of lost farm, free-farming Jhin, and then him getting snowballed off of the utter neglect of the three people who couldn't in any form of the word be considered a part of the team.

And this is why I fucking hate dynamic queue. It took me so long to get back into the game, I was so detached from the rest of my team, there was no coordination between the two parties - nothing. In solo-queue I can say in all honesty, the solo-players usually did almost always have their own interests in mind. It was selfish, true, but in Gold+ MMR's, their interests would almost always be a resounding, "I help the team so they can help me, that is in my best interest." There was a mutual, "I need you, you need me, let's work together and win." No, this wasn't always the way they felt, but with 5 separate people you actually do decrease the amount of impact each party has in the game - if one person decides "fuck the team", then by golly the other four of you could still rally around each other because none of you have an attachment to that other person. But increase the size to two, and those two decide "fuck the team, we're going to carry" - now it's left to three of you to rally around each other. But at least it's still a majority - at least you still feel like you matter, and you share a comradery in each being alone. While the solo-queue may seem lonely, you immediately have something in common with the rest of the players in the game. They're also alone. And it doesn't take a genius to see, "Hey, why don't we team up in this game to make it less lonely?"

But increase the number to 3 people. 4 people. You are gradually losing any attachments you have to the other players as they no longer have any reason to speak with you - they have half of the team in their call, and they all trust each other. Why seek more? Why help out the rest of the team when you three alone are perfectly capable of carrying as the majority of the team?

And this has been all of my games where I was paired with a trio or a quadra queue. I have felt so utterly isolated from my team that I hardly think I have a say in the matter. They all run around doing what they want and fuckall to the fifth guy in the game who's trying to communicate with them. I have no say in decisions, I am forced to follow them around and will undoubtedly (and generally do in fact) take the blame for being all alone at any given time, even if it's me being alone in botlane under turret with the enemy team all seeking to take the turret.

And I said this was an issue with dynamic queue. I said it before it was even released because HoTS has the same fucking issue with this. I knew that games would end up like this. And no, it's not the majority of games at all, but here's the thing: it is a statistical impossibility for these incidents to happen in a fucking solo-queue. I will never have upwards of 4 people completely shut off from me in every way, shape, and form. And maybe you don't agree with me on that - maybe you're in a low MMR queue and you think that solo-queue would be basically the same experience anyway just worse because nobody communicates there ever. But that's a low MMR - yeah, Bronze-shaming-trigger alert, but people don't fucking communicate in lower MMR's. You can pretend to be offended but it is just proven fact on so many different accounts. The fact that you can have a team completely severed from each other in high MMR, where teamwork is goddamn paramount with every member of the team lest you offer even the slightest weakness to the enemy to exploit, is fucking absurd.

I said this was an issue. I said that it is one of the worst experiences in the game. This is a game in which I can offer visual proof, and no doubt there are others that have also ran into this absurd nonsense. I want solo-queue back. Gab off in your dynamic queue all you want, but I want to actually have a fucking option to play alone, gauge my own abilities, and not have to worry about jumping into a game in which I am guaranteed to have zero relations whatsoever with half of the fucking team. It may be a low chance to happen, but it should simply be an impossibility. Or do you think that going on a roller coaster that has only a low ~5-10% chance of fucking decapitating is passable? That's excusable, right? That as long as the chance of something unfortunate happening is low, you can just kind of ignore that it exists, correct?

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