Simple question for Riot

Chermorg·6/13/2018, 7:59:44 AM·2 votes·871 views

Why did Aatrox need a rework, and if he really was so unbalanced, why did his kit need completely reworked?

What follows is personal commentary:


Sometimes, a champion can be so unbalanced a rework is necessary. Aatrox wasn't there. So I really see no reason he needed a rework. He was played, yes infrequently but still enough. There's no reason to rework someone when you can just bring him back into meta easily with a couple balance changes. I eagerly await Riot's answers to the community's pressing questions. I hope sincerely we get answers.

oh yeah, just wanna point out also the teaser video for his E does not show it being used in conjunction with the Q as it claims, it just shows the E, then shows a full Q combo...

12 Comments

Black Jesus6/13/2018, 8:05:27 AM1 votes

Aatrox got reworked because his kit is terrible, not because it's unbalanced.

WOOOOOOOOHOOOOOO6/13/2018, 8:05:51 AM1 votes

He was garbage

Warlord Rhinark6/13/2018, 8:06:01 AM1 votes

Even though the change hasn't gone through yet, I already miss old Aatrox.

IceAYon6/13/2018, 8:16:19 AM1 votes

Since people don't take time in learning his old kit

Shukr4n6/13/2018, 8:44:20 AM1 votes

I believe that aatrox got a hidden stat that made all hit he took as true damage. When i was playing him , regardless the build , i always exploded to opponents.

Ok sure but why6/13/2018, 9:31:40 AM1 votes

He didn't sound Hispanic enough

KVbqbFsC8e6/13/2018, 9:38:13 AM1 votes

Wow, this may be the closest you've ever come to criticizing Riot.

Jarring6/13/2018, 9:47:12 AM1 votes

it's cuz his e + q combo was a bad idea to begin with and they should have just made his qs like camille's sweep. I don't think the qs knock-up is overpowered enough with its extended CC.. giving him the e as a sort of skill shot mechanic enhancement to his qs is like "oh look he's not overpowered because he can't EVER land his qs unless you got magical faker hands with q + e's!" ...smdh is this how riot designs champions? really all you have to do is let him move during the q and remove the dash altogether.. The damage can be tuned afterwards...that's the only thing that really matters when it comes to balance anyways. accessibility and making it actually fun to play should come first. Keeping the dash and immovable Qs will be forever clunky and overal shite imho. I might be making a thread on it later suggesting the way it should be :P

Aptest6/13/2018, 10:31:47 AM1 votes

I believe it is because his kit was overly feast or famine.

Old Aatrox is a hyper-drain-tanking melee carry. If he gets to sit on you and AA he wiil win always. So his gate is, not having good target access: Low mobility, out-play-able CC, and generally crap sticking power.

Aatrox mains cry, "waaah, my champion can't get anything done, can't stick to targets, fix Q delay, let me stick, need moar mobility". All the while opponents cry "Waaah, need to disengage from Aatrox, riot lower this guy's MS 30 units pls nerf".

Aatrox's nature as a drain taking carry with immortality skill, makes it so that either of these options is too extreme. And it's hard to get some middle ground going without introducing some other major limitation (like mana) into the kit.

Teridax686/13/2018, 11:03:14 AM1 votes

I personally believe a rework was warranted: Aatrox is notorious for having one of the most generic kits in the game, and on top of that, the way his power was implemented made it hard to balance, as he was always overly feast-or-famine and stat-reliant. When he's strong, he feels far too strong, and otherwise he just feels terrible. Because of this, I was looking forward to a gameplay update for him.

However, with that said I don't think this rework was warranted: Aatrox's new kit still looks super-generic, particularly since it has way too many similarities to Riven's, along with a bunch of overlapping steroids and effects we've seen a ton of already, so that goal has been failed. On top of this, the new kit already looks to have clear counterplay problems, as all of it punishes champions low on mobility (who already get punished hard as is), and continues to give unconditional, stat-based power at a time where we've all realized just how problematic that is. What's bothered me as well is that the update took Aatrox's visuals, VO and backstory, all of which were excellent (in fact, players wanted his gameplay to be brought closer to the promise of his awesome lore), and made them all more generic, and generally lower in quality. Aatrox is no longer this calm, eerie bringer of war, he's just another big angry man who smashes people with his big weapon. All of this feels like it'll make Aatrox worse, which is the absolute last thing one would want from a champion update. This VGU also feels rushed, as much of it looks really unpolished (the VO in particular is horrendous, and feels like a layer of quality control is missing), which worries me especially due to how the champion overhaul process was, up until now (or maybe Galio), one of the most reliable ways Riot had of outputting high-quality content.