Yasuo rework ideas
This will be a thread for people's Yasuo rework ideas. Upvote the ones you like
I posted something similar to this a while back, before the preseason when I saw this coming and wanted to get out ahead of it: Passive: Remove the double crit chance passive, make it scale from 1x to 2x crit chance over the course of levels (Scaling up by .33x at levels 6/11/16 or just with points in his ult if the ult's passive is removed ), or weaken the crit damage by even more. I prefer scaling it up over levels because it will maintain his late game power while removing some of his crazy snowballing potential. Q: Attack speed is a stat that adds to Yasuo's general DPS and makes his double crit chance even more powerful before he has 100% crit. Steel tempest should have its cooldown reduced by significantly less per point of attack speed to force a Yasuo to be more accurate with his knockup and add more counterplay to his 3rd q knockup (Adding an idea I worked on with one of my friends here, this was not in the original post) Introduce a cooldown for the 3rd proc to knockup, like by saying after 10 seconds Yasuo will charge Steel Tempest on hit to knock his opponent airborne (The wording is bad but the idea is there) W: Wind wall is a great ability, but it shouldn't last as long as it does. Yasuo should be forced to time his wind wall to block a burst of damage rather than being able to rely on it for the duration of a duel with a ranged carry/AP midlaner. Reduce the length of time this ability lasts (and potentially lower its cooldown as compensation) and this ability will be fine. E: Mobility is a key ability for assasins, and especially for melee assasins, but it shouldn't punish a player for running back to their tower for safety. If Yasuo were changed to be weaker, then this ability would be fine, but since he's not I will propose an alternative to his e: Sweeping Blade: (No cost associated with the ability, 5 second cooldown) Yasuo dashes in the target direction, dealing damage to all enemies he passes through. Sweeping Blade's cooldown is reset if Yasuo strikes a champion with Steel Tempest. Since Steel Tempest would have its cooldown increased due to a reduction in attack speed scaling, this would reward Yasuo for connecting with his Q without being overbearing on his opponent. This would also remove the guaranteed connection with Yasuo's knockup and allow for gap closing in open areas without enemies. R: Remove the passive, reduce the armor penetration, or only activate the passive on an ally's knockup. Shifting that power from armor pen and adding it to the base damage the ability deals would be acceptable, because at that point Yasuo could maintain his ability to assassinate squishy targets while removing his ability to assassinate tank targets.
Basically, those changes would improve counterplay opportunities to make the lane more interactive.