Jungle camps.
I'm tired of jungler's not doing anything productive Seriously dude, fucking gank. It's not hard, and you don't even have to kill anyone LOL I could jungle, step on a ward and make bot miss a few minions and that took 0 effort. There are times where the enemy mid/top will literally bash on my tower while the jungle is still prioritizing his camps.. there's FREE MONEY in the lane???
I just had a game where I'm mid, KILL their mid laner, recall. Only to have the enemy jungle shove wave into my tower and chunk it. Wtf was my jungler doing? Double golems or something stupid LOL
There is absolutely no reason for double golems or frog to be in the game They're simply way too far from the map to do anything, would be better to have tiny camps on the edges of the map for spare chump change gold so that I can finish my jungle item / buy a ward on recall. Even when I jungle, I avoid the double golems unless it's to camp top lane because he's boosted or something and can't survive under tower.
There are still champions that struggle as jungle picks If the champion struggles on wraith camp, they aren't jungle worthy right now. And if they can't do wraiths they are LITERALLY ganking 200% of the time to get the jungle items TO clear camps. (without being half health at the end of it)
Q W at level 2, all the tiny raptors are dead. Takes no damage.
Again, Q and passive AOE, all the tiny raptors are dead.
Take a look at other low win-ratio junglers. All of these champions I'm going to list, are getting gang banged by the tiny raptors LOL

They either blow 70% of their mana, or 50% of their HP.
HERE'S THE SOLUTION DOUBLE GOLEMS and FROG : Shrink the big golem, Frog -25% hp, MELEE Wrath and Wolf camp : spawn time decreased, baby raptors and wolves do no damage. Blue vs Red buff spawns and balancing : First blue buff gives you damage to abilities, second blue buff grants cooldown reduction.
Wait but now junglers will constantly camp mid? They farm wraith camps over and over and over again... Now this spot can be the easiest spot to find enemy junglers.
But won't this keep jungler's from ganking still? Since they keep killing the camp with reduced spawn times? More than enough times I've seen enemy junglers just straight up steal our wraiths. Just because they can lol.
Why did you hit the frog with nerfs too? The changes pretty much make it extremely easy for top side spawn champions to run by and kill them for spare gold. This should be the same for bot side spawns that want some gold to even this out.
PLUS: Top laners need alternative ways to gain gold when behind. We've all seen it before in major tournaments when bot laners do LANE SWAPS. Then they just stare at them menacingly LOL
How will this effect PRO PLAY? When teams dominate one side of the map, they gain overall less gold than they would focusing around the buffs.
Example : Bot side takes over the enemy red side of the map, they used to control wraiths, red buff, and double golems (a metric fuck ton of gold essentially). Changes : Now when Bot side takes over, the enemy team can easily clear wraiths (despite vision) or do golems (despite vision) safely with more health to SURVIVE the repercussions of contesting wraths/golems.
Wow this makes sense! What else could change in the jungle? With sunfires being 150 gold cheaper, it only makes sense to do the same for the jungle equivalent. Killing skuttle should blind wards on that side of the river. Baron and Dragon should apply grevious wounds. Heal supports randomly leaving bot to do a super safe dragon clear isn't balanced.
EDIT EDIT EDIT
I completely forgot about mid laners blowing up wraith camps.
Champions gain less gold without jungle items. FIXED! (THIS INCLUDES NOT UPGRADING MACHETE OR THAT BURNING THING)
