! help me with runes

Guerrilla God·11/1/2014, 10:20:47 PM·1 votes·557 views

NOTE: This looks like a lot but it's not really. I just kinda broke it up a bunch.

I just turned level 30. I've just been doing what under-levelers do: playing norms and aram and stuff. I don't plan on going into ranked until I have at least 20 champions, and I know how ranked works. But i've reached the point where I need runes. I only have 9 champions but I want runes first. I haven't bought any runes or rune pages or anything. People say to wait until level 20, but I just waited until level 30 because I wanted everything unlocked. I simply want what is efficient and best.

I did google this stuff and this seemed to be the best guide out there, but it is from 2013.

What I want:

  • One AP rune page and one AD rune page --- supposedly i can play the majority of all champions with those two pages.
  • I have a lot of IP, I don't want the very cheapest/temporary rune set-up, but I also don't want the most expensive set-up. I want a rune set-up that will last me a long time, support me by not becoming weak as I progress further through the game, and won't cost me my entire IP savings. I understand eventually (like as I get extremely competitive in ranked), I will have to buy more expensive/stronger runes, more rune pages, and more set-ups (including pages that are specifically tailored to a few/one champions). But I want runes that are a good, strong set-up for progressing further into the game.

Questions:

  1. Is that guide i linked outdated? Or is it still recent enough to use?
  2. If I buy one rune, can I use it for multiple rune pages? Or do I have to buy it twice to put it on two rune pages?
  3. Is there anything else about runes, ranked, or anything about the higher stages of LoL that I should know about? Any comments/tips will help.

**If you have a guide, know of a guide, etc. then please post a link. If you suggest a specific rune set-up, then please post it with as much info about it as possible; at least include how many of each, the kind (mark/glyph etc.), why/an explanation, and how much IP it will cost. **

Note: I have 25,576 IP. It should be enough to get what I want, plus a champion or two.

3 Comments

67chrome11/1/2014, 10:54:40 PM1 votes
  1. Is that guide i linked outdated? Or is it still recent enough to use?

Pretty much everything said in that guide seems relevant now. I'm not sure I'd go for T1 runes before hitting 20, but that guide makes an ok argument for that.


As for runes - armor seals and mr glyphs have been the standard ever since season 1. Those are universally nifty on just about everyone. Quints and Marks are usually where you tailor to specific champions. Some seasons penetrations where better, some flat AD/AP, jungle favored AS for a point.

Marks tend to specialize in offense, Seals defense/sustain, and Glyphs "magic" - they'll offer double the stats in their field compared to the other 2 rune types and be about half the price, so you'll pretty much always want to stick to what a specific rune is solid in. Quints are good with everything, so you can get anything on them.


Finally - main point of runes is to give champions item stats when they don't have any items. They're extremely useful levels 1~9, and pretty negligible afterwards. You'll almost always want to stick to the flat bonus runes offer over per-level scalings. Gold generation is pretty much stats-per-level, as it's nothing early and stats late when it accumulates enough to spend, so I'd generally stay away from those.

Like the guide you linked pointed out - you're probably safest with AP/AD + Armor + MR in most cases, and then Quints are kind of up to you.

EndlessSorcerer11/1/2014, 11:01:55 PM1 votes

(Note: Assume runes are flat unless stated otherwise)

If you have two rune pages, a simple set up would be to use: [AD Page] AD Quints, AD Marks, Armor Seals, MR Glyphs [AP Page] AP Quints, Hybrid Pen Marks, Armor Seals, MR Glyphs

That setup is pretty general and will work somewhat effectively for every champion. Maybe not optimally, but fairly well. However, I don't really use those pages since the Flat Armor seals were nerfed.


Personally, I enjoy champions who are a bit weak early but scale well, so I tend to choose more defensive runes to survive laning. The following two pages are probably my most used: [AD Page] Armor Quints, AD Marks, Scaling Health Seals, MR Glyphs [AP Page] 1 Armor Quint + 2 AP Quints, Hybrid Pen Marks, Scaling Health Seals, MR Glyphs

1 Armor Quint == ~4 Armor Seals, so the Armor quints are typically more cost efficient. I like scaling health seals because they provide more defenses against mixed damage and they make early resistances (Chalice, Seeker's Armguard, Chain Vest, Negatron Cloak, Ninja Tabi) more effective. I enjoy buying an early Frozen Heart or Iceborn Gauntlets on many champions, and this gives me the additional health to make it work.


For tough lane matchups top lane where I just want to survive and farm, I'll sometimes use the following rune pages [AD Page] 1 Armor + 2 Health Regen Quints, AD Marks, Scaling Armor Seals, MR Glyphs [AP Page] 1 Armor + 2 Health Regen Quints, Hybrid Pen Marks, Scaling Armor Seals, MR Glyphs

These work great on champions like Trundle, Irelia, Maokai, Nasus, and Dr. Mundo where your primary goal is to survive laning phase and scale. If you start with Doran's Shield and the Health Regen mastery (+2 per 5s), you can get around 25HP/5s at level 1. Combined with their natural sustain, you can become nearly impossible to push out of lane short of a gank or all-in.

ILoveTiramisu11/1/2014, 11:44:39 PM1 votes

Best runes are: every pen. , attack damage, attack speed red. armor, health scaling and flat, yellows Ap scaling, resistence mag flat and sclaing, cdr scaling and flat blues Ap flat, armor flat, attack speed purple.