"We found it impossible to make mid lane annie a healthy champion that is viable."

Dasdi96·8/21/2015, 4:46:00 PM·1 votes·316 views

"So we decided to rework her into a bot lane support."

Passive: Unchanged

Q: Damage changed from 80/115/150/185/220+0.8AP to 80/125/170/215/260+0.6AP Is now a piercing skillshot with 1000 range and 1400 missile speed. No longer refunds mana on unit kill. No longer halves cooldown on unit kill.

W: Damage changed from 70/115/160/205/250+0.85AP to 70/125/180/235/290+0.6AP Now slows enemies by 20%/30%/40%/50%/60% for 2 seconds.

E: Return damage removed. Now gives a shield that absorbs 60/120/180/240/300 damage. Bonus resistances changed from 10/20/30/40/50 to 12/18/24/30/36. Can now be cast on allies. Cooldown changed from 10 seconds at all ranks to 12/11/10/9/8 seconds.

R: Initial cast damage reduced from 175/300/425+0.8AP to 150/275/400+0.6AP. Tibbers aura now slows nearby enemies by 25%/35%/45% for 1 second. Tibbers aura now heals nearby allies for 10/15/20+0.06AP per second.

"Hopefully these changes will make annie both fun to play with and against."

0 Comments