Increase Liandry AP to 80

Loerka·3/28/2015, 9:26:38 PM·68 votes·4,055 views

Currently, i feel like Liandry is a good, niche pick. It isn't really good on alot of champ because until you have a way to always proc the passive or the double damage, the price doesn't feel good for the stats. If we compare item 3151 with all legenday tier item, 50 ap is pretty low.

80 Ap would make it more of a good buy, and worth on more champ.

67 Comments

Thryale3/28/2015, 9:40:05 PM46 votes

honestly, I think the best change to liandri's is to give it's passive a base dmg. It's so frustrating seeing 0 dmg pop up 6 times on a low hp target.

Something like 20 flat dmg over 3 secs + it's percentage should be fine

straight4free3/29/2015, 12:11:00 AM20 votes

Oh god no, maybe increase it to 60 to be on par with Athene's but putting it at 80 removes the main dissuading reason not to buy it.

There is no MPen item that gives 80 ap, and for a reason. It would be broken and mandatory on all champions.

Abyssphere3/28/2015, 9:36:39 PM15 votes

80 is a bit much. 60 would be nice.

JustMyBassCannon3/29/2015, 3:39:38 AM10 votes

Let's all take a moment to appreciate the fact that Liandry's Torment is almost exactly as cost-efficient as Blade of the Ruined King, but BotRK is considered the core, offensive Lifesteal item while Liandry's is a niche, almost DoT-only pick.

On the other hand, let's also take a moment to appreciate the existence of Brand, Swain, Malzahar and Cassiopeia, who would probably hellishly abuse a buffed Liandry's.

OyddAWqJ5r3/29/2015, 7:05:24 AM8 votes

The item isn't so much meant for casters anymore as much as it is for AP based DoT Mages/Tanks. It failed to fulfill the initial intentions for it but was kept around anyway since it added more power to the aforementioned champions who were underpowered at the moment and added power in a way that didn't involve AP ratio or base damage increases. The concept for Liandry's Torment was to add a way to let single target mages and mages with high cooldowns more consistently contribute to teamfights, a concept later reworked into what we just recently received item 3285.

So if Liandry's were to receive buffs at all they would be geared towards the Tank or DoT specs (via Health buff or DoT buff).

Angelofchaos16x3/29/2015, 12:45:05 PM5 votes

Giving it a higher ratio, would make champs (Swain < this guy especially) wayyyyyyyy to broken. He can proc the 4% with soooooo much ease. Combine that with his E, that makes you take more damage, his snare and his ult, that is a form of DoT, and it would be to easy. item 3151 is usally my 2 or 3 item (after Roa and Boots). This would give him, 160 ap, a bunch of health for his massive sustain, 30% magic pen, percent health damage on a top lane bully, and that is a perfect chance for riot to gut him.

The mistake that people make is to give this item to champs that should build full ap and such. I have seen Leblanc , Katarina , Akali , Fizz , Diana , even Kassadin build this, and for them , 50 ap sucks. They want the Magic pen, but 50 ap does nothing, and they will never use the passive as they are burst champs. What I suggest is that they make another item that build out of item 3136, for these champs that want the magic pen, but do not use the passive of item 3151 that much.

Jaygo413/28/2015, 10:01:11 PM5 votes

the reason liandries has low AP is because blade of the ruined king has 25... increasing it makes it almost too necessary, why take other stuff when u can have that? it fits a good niche

gubigubi3/29/2015, 6:28:12 AM3 votes

I think its a really strong item. In 3s And niche items are fine not every item needs to be required for a build every game item 3165 / item 3174

JFRANKSTA3/29/2015, 12:21:55 AM3 votes

because its designed to be a tank shred item not an ap burst item, its the same reason why item 3153 only has 25 ad and item 3035 only has 40

KarKzz3/29/2015, 12:38:58 AM3 votes

Nah, it's fine. It's supposed to be a niche, for dots ,tanks or Mpen-builds. If you buff it, the champions that already use that item will be way stronger. ( Seju, amumu, brand, ...). Reduce the stat on it, but make it % max health could be pretty cool, but good luck to balance that.

BakedLotion3/29/2015, 1:03:55 AM3 votes

Liandry's needs to be total health, not current. It's retarded how little it does.. (although its still underwhelming if they're full hp too)

If someone has 5k hp , and u have liandrys + rylais, it'll only do 200 dmg per second with the passive. And then they have MR and it'll only hit like 75. I'd rather have more ap, like luden's echo or zhonyas and do way more than that 75 tick will ever do. Especially on squishies.

SolusInCadere3/29/2015, 3:13:48 AM3 votes

The AP isn't what is weak, it's the passive.

The good comparison is the one with BotRK, which gives few stats because it has an amazing passive and active component. Just increase the damage the passive does by either adding a base, scaling it with AP, or changing it to max health

OJ1913/29/2015, 3:41:38 AM2 votes

Brand Yes please

Tapu Fini3/29/2015, 1:26:24 AM2 votes

80 ap might be a bit high, but an increase definitely feels appropriate.

IcyPepper3/29/2015, 6:57:49 AM2 votes

I dunno, it gives health, AP, and magic pen alongside a passive. That's pretty good for what it costs.

15 magic pen might not be that amazing, but can mean a lot against non-tanks (who generally have a base of 30, not counting runes). It's kind of like ghostblade, which gives AD, crit, cdr, armor pen, and a decent active. Well-rounded, not too specialized in one stat. Decent.

BeatzBoyFTW3/29/2015, 12:45:08 AM2 votes

When 15 magic penetration & DoT isn't enough.

Mandaari3/29/2015, 8:49:54 AM2 votes

Strongly disagree with making it have higher AP. If anything I think the passive should be stronger and be a function of bonus health. It's a niche item by design, which means that it should not be effective outside of its niche. Putting 80 AP on it would be having your cake and eating it too.

jjookkeerr3/29/2015, 12:09:39 AM2 votes

that will make this item just to strong, 15 mpen and 50 ap plus passive is already worth enough in the right hands (ffs stop rushing item 3151 on ap burst/assassins like Katarina or Leblanc they are supposed to burst not to dps, liandrys on assassins only late game if the enemy is stacking hp and mr up to a lv that item 3020 + item 3135 's pen isnt enough).

Wydiwyg3/29/2015, 1:48:46 PM2 votes

item 3151 isn't that bad of an item. You obviously wouldn't want to build it on assassins that need to finish their job quickly and need other items such as item 3135, item 3001 or item 3285, but more traditional poke/AoE mages such as Lux, Morgana or Anivia and the obvious candidates (Teemo Malzahar Swain ) can get a lot of value out of it by being able to quickly force a formerly full health team to back off. Now that tanks are becoming a thing again, there is bound to be at least one target where it will be able to deal a lot of damage. I'd say Liandry's is in a pretty good spot right now.

DeadlyQuestion3/29/2015, 6:16:16 PM2 votes

I thought the lower AP was offset by the fact that it given MPen? I am not saying don't change it, but you don't even mention the reasons why it might have a low AP to begin with.

Sukishoo3/29/2015, 6:24:03 PM1 votes

I'm on the side that making it higher would actually hurt a lot of people, as that would make several champions over powered that do use it.

Strident3/29/2015, 6:31:36 PM1 votes

That's way too much of a buff. We can start with 10, but definitely not 30.

Great Ozymandius3/29/2015, 7:19:57 PM1 votes

They should give it a stacking %mr shred, like with black cleaver. Each spell cast on an enemy champion reduces magic resist by 5%. Can stack up to 6 times. Stacks go away if the target has not received damage from champions in 7 seconds.

Auryiel3/29/2015, 7:46:08 PM1 votes

Buffing its AP would simply move it away from its niche and into a more generalized item

If Liandry's needs a buff it would be to its unique passive effect

Maybe reduce the damage it does, but make it deal true damage? That way it would be a REAL tank killer item while still being inefficient versus squishies

But then again, constant true damage from the likes of Swain, Brand and Malzahar might be a bad idea... lol

CoolKnightST3/29/2015, 8:53:11 PM1 votes

I fear that would make the item to strong:

V3.02:

  • Ability power reduced to 50 from 60.
  • Damage per second increased to 2% from 1.66%.
  • Damage-over-time and multi-target spells no longer have reduced effect.
  • Fixed damage effect not being properly reapplied on targets that already have it.

V1.0.0.154:

  • Health increased to 300 from 200.
  • Ability power reduced to 60 from 70.

If whe want a more expanded build patch their are a fell problems with this:

  • item 3136 has 25 AP & 200 HP
  • item 1052 currently gives 20 AP

If whe have to follow the edit history it's really not a good idea to give the item any more ability power. In my opinion their are 3 solutions:

#OPTION I

item 3136

  • UNIQUE Passive - EYES OF PAIN: +10 magic penetration (from 15 mpen)
  • Combine cost reduced to 415 (from 650)
  • Cost reduced to 1250 (from 1485)

item 3151

  • UNIQUE Passive - EYES OF PAIN: +10 magic penetration (from 15 mpen)
  • UNIQUE PASSIVE: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 3% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (from 2%)
  • New recipe: item 3136 + item 1026 (from item 3136 + item 1052)
  • Ability power increased to 80 (from 50)
  • Combine cost reduced to 890 (from 980)
  • Cost increased to 3000 (from 2900)

#OPTION II

item 3151

  • UNIQUE PASSIVE: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 4% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (from 2%)
  • UNIQUE PASSIVE: +5% Movement Speed
  • New recipe: item 3136 + item 3113 (from item 3136 + item 1052)
  • Ability power increased to 60 (from 50)
  • Combine cost reduced to 665 (from 980)
  • Cost increased to 3000 (from 2900)

#OPTION III

item 3151

  • UNIQUE PASSIVE: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 4% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. (from 2%)
  • New recipe: item 3136 + item 3108 (from item 3136 + item 1052)
  • Ability power increased to 60 (from 50)
  • Now gives 10% Cooldown Reduction
  • Combine cost reduced to 695 (from 980)
  • Cost increased to 3000 (from 2900)
SecretAgentHulk3/29/2015, 9:21:29 PM1 votes

The problem is that buffing it makes it an insane pick on the champs that liked its niche value. Plus, against even an unslowed 1000HP target (normal mid-game), you are getting the equivalent of a 100% AP-scaled 20AP burn with every spell, which is better than you could ask with a lot of AP items IMO.

EDIT: Forgot that was a current-health burn, not a max-health one. So they'd have to have 1000HP currently to bring it up to quasi-70 AP (which looks to be the average for anything built out of a Blasting Wand).

(I don't play mages that much [but frickin love Teemo]. If I'm wrong about this, could someone please explain why? Thanks!)

softest boy3/30/2015, 12:45:12 AM1 votes

60 ap and give it a flat damage of 5, just so that it's actually doing damage when they're extremely low. I hate those 0's that just pop up. Any higher than 5 would be crazy because someone thinks they get away, then Liandry's secures a kill! Mini-ignite!