Kindred's E

michael2001·7/14/2017, 2:07:13 AM·1 votes·690 views

How does Kindred's E interact with bonus critical damage? I've spent over 2 hours in the practice tool only to come up with questionable results, and the wiki's information doesn't appear to be accurate. I've also spent the last month~ spending 25215 ip on critical damage runes for more data. In my test, I used a completely empty mastery page and runes which didn't include any form of armor penetration when I wasn't using my full crit damage rune page. My build was 4 Phantom Dancer and 2 Essence Reavers. I switched out an Essence Reaver for an Infinity Edge. Also, I calculated E's damage when the target dummy's hp was at 100 (Why can't it be 0, for easier calculations?).

235 AD 200% crit damage: Each individual auto attack deals 235 damage. E does 1018 damage. 235 AD 250% crit damage: Each individual auto attack deals 294 damage. E does 1469 damage. 235 AD 245.51% crit damage: Each individual auto attack deals 289 damage. E does 1428 damage. 235 AD 295.51% crit damage: Each individual auto attack deals 348 damage. E does 1879 damage.

Kindred's E says it gives bonus damage, so my calculations involved taking E's damage and subtracting an auto's damage. From there, I divided the number by 0.5 for the target dummy's armor. Then, I divided the new number again by E's base damage which is 1044 (140+(140 x 0.8)+(9900 x 0.08)).

First trial calculations: 1018-235=783 783/0.5=1566 1566/1044=1.5 Second trial calculations: 1469-294=1175 1175/0.5=2350 2350/1044=2.25095785440613 Third trial calculations: 1428-289=1139 1139/0.5=2278 2278/1044=2.181992337164751 Fourth trial calculations: 1879-348=1531 1531/0.5=3062 3062/1044=2.932950191570881

I do realize the numbers I have used are slightly inaccurate because integers are only displayed, but it makes no significant difference. The first trial perfectly matches the description LoL gives you, "Wolf's attack critically strikes for 50% increased damage..." This implies that the weird critical damage interaction only applies to the bonus damage, not the entire attack. Compare the differences of damage multipliers to the critical strike multipliers in relation to the first trial:

+50% critical strike damage nets you roughly +.75 +45.51% critical strike damage nets you roughly +.68 +95.51% critical strike damage nets you roughly +1.43

Luckily, this means the scaling is linear with .75+.68=1.43 which matches 50+45.51=95.51 Also, if you ignore most of the decimals, then you'd notice that the calculation seems to go: 1.5 x (1+Critical Strike Damage beyond the base 200%) Anyone's thoughts on this?

PS: Why does radiant always win in a completely afk game? I tunnel vision on the target dummy for ~35 minutes and I win. I'm pretty sure I made absolutely no interactions with the minions.

2 Comments

Rewt7/14/2017, 2:17:12 AM1 votes

Can you separate Thoughts from math by creating a gap. Having it in a list is more readable than some peoples posts but is still hard to see separate parts