Ranked inflation chart, Season 9 vs Season 4

Ieafboom·8/16/2019, 11:04:15 PM·6 votes·6,505 views
https://i.imgur.com/nYwsQ4c.png

Things I found most interesting about this chart is:

  1. Low Plat this season = gold 3 (s4)
  2. All of iron fits into old bronze V
  3. Gold+ is 44% of the playerbase in season 9 vs 29% in season 4
  4. In 5 years the NA server has only increased +5% in ranked population (75k players).
  5. Gold in S9 has about twice as many players as bronze + iron combined. Compared to Gold in S4 having around the same population as bronze.

7 Comments

WoonStruck8/16/2019, 11:16:17 PM7 votes

Part of why matchmaking is so fucked.

They took bronze, which was a clusterfuck, and divided it up, giving better matchmaking, then took silver/gold and compressed it, making silver/gold the clusterfuck.

Also, keep in mind that boosting has a much larger place in the market now, and isnt really being addressed as efficiently as it should, which adds to the clusterfuck of silver/gold now.

Hi im 128/17/2019, 12:14:30 AM2 votes

the reason ladder is so fucked up this season is because of the LP gains fuck up early into the season and the fact that you no longer decay in plat, basically all the tards got into "highelo" and then decayed into plat where they will stay for rest of the season.

MrHaZeYo8/16/2019, 11:08:32 PM1 votes

That's interesting. 50k people? I guess growth is growth.

Crazy that all of Iron is B5 lol.

PleasantVirgin8/17/2019, 4:37:51 AM1 votes

Here I will explain this to you guys:

The concept of rank ie bronze silver gold, is simply Riot putting color on something more simplistic to keep their hoard of man-children entertained and satisfied.

For example, if a person makes a new account, they can win their first 5 games and be iron or bronze in rank but matched with gold or low plat. Why is this? Because rank is not matched to rank. Rank is just an image.

LP gains are a number that represents "real elo"(yes "elo" is an actual statistical tool that can be applied to create a ranked ladder) times some multiplier that represents one's rank vs the rank of their competition and teammates. If your rank is iron 4 for example and you are playing in a game where everyone else is appx. rank gold 1, then that multiplier would be higher, so one would see higher LP gains. The LP gains are how "real elo"(what isn't plainly seen) and "rank"(riot's coloring book for u) interact.

This concept somehow perpetually eludes most 27 year-olds on welfare who spend most their time bitching about online video games. Matchmaking is fair, you are all just ignorant and need something to blame for your heart-breaking video game losses.