Rek'Sai ult update
So, I've been playing Rek'Sai on the PBE. I love almost everything about the new kit. Faster healing on passive, higher Ratios so she can actually do damage. Far lower tunnel reuse CD. Everything feels great. Except for one thing. The lynch pin that's supposed to bind everything together that fails to do so. Her ult.
Her ult feels pretty terrible to play. Sure, it's visceral as all hell, and thematically cohesive, but all it can do is execute. It feels impossible to follow up on your ult as Rek'Sai. You dash to them and you spend so much time sliding afterwards, and travel so far, that you cannot attack them afterwards. I understand that it has a massive missing HP ratio, so it's implied to be used for the kill, but any sort of large dashing ult should be designed with entering a fight in mind, not just ending it. It feels like ulting to enemies is just a way to do some damage and put myself in a really terrible position, unlike so many other dashing ults. The fact that she ends up so far from the target just means that it's virtually unusable for actual combat.
Please Riot, Improve something about this. Let Rek'Sai follow up on her own ult. Here are some ideas I came up with to improve it:
- Attach a slow to it (unlikely, but hey, brainstorming)
- Make her travel less distance through the target.
- Make her stay locked on through the whole dash, Warwick Style
- Make her recovery after the impact faster
If anyone has other ideas, I'd love to hear them. If we can get a nice big discussion going, maybe we can get the designers in here for a discussion, because honestly, it just feels bad.