The Ranking System
Let me set one thing straight; I love the game mechanics, love the champion pool, and I love playing League of Legends. There is just one thing about this game that tilts me to hell and back: The way you climb in ranked.
What is it about this system that makes it so hard to climb? The answer is simple, it's a team game. Now I didn't say that I disliked league having a cooperative play style, and in theory, it works. However, being that league has five people on each team that gives you four other people who you need to rely on in order to win. it does not happen every game, but every once in a while you end up getting a player who has no idea how to lane, they feed into their pick, or they just straight up troll. I had lost one of my promos after a Kayle top decided to feed because someone had called her bad, and right after that game I got into another where an Annie ran it down mid and afk'd 8 minutes in. I understand these things happen, and I know it happens more so in lower elo where climbing is made harder than it should be. But in both of these games, not a single other person on our team did poorly. We almost won 4v5, and, had Annie not left the game, we might have won.
The question I want to propose is this:** Should players lose LP even if they did well themselves?** Let me explain this a bit. First of all, your rank in League of Legends is a reflection on how well you play the game, not how well your team does. I've lost games where I've gone 13/2/17 just because our ADC would get caught out, or our Top Lane would suicide split push as Maokai or some other hyper-tank. I would still lose the same amount of LP even if I went 0/17/3. Even in the reverse situation, had I won a game going 0/17/3 I would gain the same amount of LP as a 13/2/17 player on my team. You might be thinking, 'It's only one game,' but in reality it isn't. I haven't been playing league for too long, around a year now, but coming from other games this system seems very lacking. Yes, league is a team game, but since Solo/Duo matches you with three to four random other players then some games will be out of your control. Ranked flex is an option, but it still follows the same "Win a game - gain LP, Lose a game - lose LP" format. To me, this doesn't really show how you perform as an individual player.
So how should this be fixed? Honestly, there is no real solution. League is a team game, and you have to learn to deal with and work around people. But is there no hope for our 'Elo Hell'? I have thought about this issue after every loss. Some losses, I did deserve; others, well that is debatable. The point here is that the only option you have in order to climb is the 'Win a game - gain LP, Lose a game, lose LP' style. It doesn't help players who got stuck with poor teammates. My idea, or whatever you would like to call it, is to add on a third option for ranked. In this ranked queue, win or loss would not matter as much as individual performance. Instead, your KDA, Creep Score, Kill Participation, and Damage, Healing done, and Damage Taken would be used as a factor for LP gain instead of just winning or losing. This would not replace the old ranked system, rather be an alternative for players who would prefer a more individualistic ranked system. I can see I few issues with it, but no system is without flaws. First, it might make more KDA players. In order to aid with this the system would have to take all factors on the scoreboard into account, and not just KDA. It could factor in your percent of damage output compared to your team; the damage you healed for your team, or the damage you tanked compared to the rest of your team. Other factors such as Kill Participation and such would help set the players who really earned the win apart from the players who were just there for the ride. Another Issue would be balancing it for tanks, DPS, and healers respectively. The only way I can see this system working is by using the stats at the end of the game to calculate LP growth. That way, it can focus on almost every aspect of the game, and how much work a player actually put in. The game calculates a lot more about our match than we think. It even offers a vision and crowd control score based on your performance. By using these, as well as every other stat mentioned after game, the ranked system can then change your LP or rank accordingly. I am not a coding expert, and I have no idea how hard it would be to implement this system, or if it is even possible.
I know I did a poor job explaining my idea thoroughly, but I still want to hear your opinion on this matter. Should the ranked system be updated? Feel free to use the poll or comment your own ideas.
Thank you for reading.