There is a Vast difference between a lane bully, and an Oppressive laner

10Tickler·12/8/2016, 6:06:09 PM·55 votes·3,445 views

Unfortunately, Caitlyn falls into both Categories. With even a mediocre support capable of healing her on occasion, she has what has to be one of the easiest laning phases in the game. Without her Traps having a meaningful early game mana cost, she's -simply put- overloaded now.

Her damage scales massively on something that used to JUST be every eight shots, she can now pull off three headshots in a row, and completely destroy her opponent at level 2/3, ending the laning phase completely for the other player, and putting them at a constant and permanent disadvantage.

82 Comments

Orangesilk12/8/2016, 8:11:37 PM23 votes

Illaoi Is a bully but is not oppressive, you don't feel hopeless when going against her, it often becomes a matter of dodging properly.

Nasus Is not a bully but is oppressive, you feel like you have to either harrass him, which makes him go E build and push forever. Or play back and watch him farm stacks, you feel hopeless no matter what.

It's a good distinction to make.

Teridax6812/8/2016, 8:44:42 PM14 votes

I feel Caitlyn's traps need to be destructible. Right now, a lot of her oppressiveness comes from her laying down a wall of 5 traps across the lane and essentially forcing the enemy laner to take a huge chunk of damage, with nothing the latter can do. Traps are supposed to catch people who aren't paying attention to them, not force people to walk through them even as they are fully aware of their presence. Giving them something like 3 item health, just like wards, would keep their usefulness in fights and brush, while preventing Cait from dropping them in plain sight and expecting her opponent to root themselves just to take them out.

ModKnightsKemplar12/8/2016, 8:13:40 PM11 votes

Yep. I hate playing against cait. She does NOT provide clear weaknesses at all.

Honestly, though, if she didn't have the net to keep her relatively safe, I wouldn't have a problem with it. The only real problem I have is all that poke coupled with a decent escape. That's what makes her play pattern oppressive.

AtheosisX12/8/2016, 9:15:45 PM8 votes

Her damage is too high for her range and utility. Personally I would slightly lower her base damage across the board.

Wyrmblade12/8/2016, 9:55:47 PM6 votes

Caitlyn has the same problem as Azir, her kit is built to be a lane bully, but her damage scaling makes her incredibly oppressive lategame.

Face The Lewd12/8/2016, 6:19:03 PM4 votes

Meanwhile Pantheon invalidating non-tank melees yes he falls off but holy fuck he's probably 10x more oppressive than any other champ could ever hope to be in lane

Marshbouy12/9/2016, 12:29:12 AM3 votes

So. You wanna explain that vast difference... or nah

lolipopevelynn12/8/2016, 6:28:51 PM2 votes

[{quoted}](name=Various Felonies,realm=NA,application-id=3ErqAdtq,discussion-id=RbE1POXt,comment-id=,timestamp=2016-12-08T18:06:09.236+0000)

Unfortunately, Caitlyn falls into both Categories. With even a mediocre support capable of healing her on occasion, she has what has to be one of the easiest laning phases in the game. Without her Traps having a meaningful early game mana cost, she's -simply put- overloaded now.

Her damage scales massively on something that used to JUST be every eight shots, she can now pull off three headshots in a row, and completely destroy her opponent at level 2/3, ending the laning phase completely for the other player, and putting them at a constant and permanent disadvantage.

Too bad she is a mediocre adc.