Lol buffing? You are talking about that 10% at rank 1 (which matters even less when you consider that his healing is tied to damage when his damage isnt that high at early levels unless he goes full ad) and that 5% at rank 2 (which doesnt matter that much because 5% is 5 fucking %, instead of healing 150 it will be 155 M U C H H E A L).
And do you guys forget he is melee or something? The revive is quite important for a melee caster. Once he blows his q he cant q for the next 3 seconds. No q no damage. No damage no heal. No heal no survivability. This changes will just make the enemy focus him almost always (unless he is super behind) and aatrox cant endure such focused fire when his enemies have GW and he hits armoured targets (the higher armour, the less damage he deals the less he heals). He needs real compensations if riot wants him to be playable. And these changes better be quite interesting because otherwise there is no reason to pick him over the rest of the juggernaut roaster.
Darius brings awesome clean up potential, high damage and sustain (not tied to his damage).
Illaoi brings awesome raid boss feel, extremely high yet avoidable damage and high sustain (not tied to her damage).
Udyr brings extremely high single target sustained damage, good sustain, strong dueling potential and high non dash mobility.
Mordekaiser brings good raid boss feel, high aoe damage and one of the biggest shields in the game.
Mundo boosts the biggest sustain in the game (not tied to his damage), can go whenever he pleases (thanks to his tenacity in w) and deals surprisingly high single target damage.
Garen a mediocre out of combat sustain that scales rather well into the late game, brings good aoe and single target damage while being able to reduce a lot of damage if timed correctly. Also the villain mechanic although it is extremely unreliable, it should be mentioned that slaying the villain with your ulti is awesome and thematically fitting.
Nasus extremely high single target damage, good sustain, strong dueling potential and a very potent slow and cripple ability. Also stacks so he can deal that high damage even with 1 damage item.
Shyvana, shit idk jack shit about her actually.
Trundle good single target damage, strong dueling potential, good sustain (some tied to his damage), can steal stats to empower himself and can even cancel dashes if he times his e correctly.
Urgot the only ranged juggernaut, very high damage, can cancel dashes with his e if timed correctly and an execute below 25% hp that upon completion will fear everyone around him.
Volibear surprisingly good dueling potential, good non dash mobility, can cancel dashes with his e if timed correctly and has an okeish sustain (not tied to his damage).
And finally yorick, good dueling potential, high damage (depends on how many ghouls are helping him) and okeish sustain (not tied to his damage).
And then there is aatrox, extremely high yet avoidable damage, good mobility (late game), good clean up potential and very high sustain (tied to his damage). Like why pick him over darius or illaoi? Both of them fill more or less the criteria of damage and sustain, excluding mobility ofc. But we dont play juggernauts for their mobility now do we? If i wanted durability and mobility i would go irelia.