Aatrox’s lifesteal, not his revive, is what gives him identity.

Deathhawk888·7/13/2019, 3:09:02 AM·35 votes·12,518 views

People are mad that Aatrox is getting his revive removed because it was “part of his core identity.” But is it really? Oldtrox’s revive was terrible. You’d have to rack up hits to activate his revive for a short amount of time, and even then, most of the time you would just sit there and die 2 seconds later. What made Aatrox unique was his lifesteal, which they’re buffing. He went from a lifesteal dueler to a drain tank. They’re keeping what made him stand out as Darkin: tons of lifesteal like Rhaast.

54 Comments

A Sutpid Idot7/13/2019, 3:14:55 AM11 votes

I feel its mostly the healing and a small portion revive but thats just my opinion

Mitsuk37/13/2019, 9:44:44 AM7 votes

But Varus got no lifesteal lol.

Xela Syab7/13/2019, 4:54:54 AM7 votes

Nasus what Warwick areUdyr you Olaf talking Illaoi aboutNocturne

Serika Zero7/13/2019, 2:28:09 PM5 votes

AaTrOx Darius IdEnTiTy DrMundo iS Illaoi tHaT Gragas oF Hecarim LiFe Karma StEaL Maokai aNd Mordekaiser DrAiN Nasus tAnK Olaf

And the 3 primary drain tank raid bosses in this game: Warwick XinZhao Udyr

The Ecdysiast7/13/2019, 3:13:20 AM5 votes

Yeah, for sure. When a champ's "identity" is tied to a poorly balanced gimmick, the gimmick's better off removed.

It's partially okay on Anivia, who's ranged, but on a caster-fighter, it made just as little sense as when he was entirely melee.

Woodakoodashooda7/13/2019, 4:02:15 AM5 votes

I honestly miss being able to beat Aatrox to death...repeatedly...with just two items.

item 3123 item 3047

Thilmer7/13/2019, 1:55:02 PM4 votes

I disagree.

Everyone that can buy and use item 3072 can hace a ton of lifesteal. A stat that absolutely everyone can buy cannot be "the identity" of a champion.

Crescent Dusk7/13/2019, 5:03:04 AM4 votes

{quoted}

People are mad that Aatrox is getting his revive removed because it was “part of his core identity.” But is it really? Oldtrox’s revive was terrible. You’d have to rack up hits to activate his revive for a short amount of time, and even then, most of the time you would just sit there and die 2 seconds later. What made Aatrox unique was his lifesteal, which they’re buffing. He went from a lifesteal dueler to a drain tank. They’re keeping what made him stand out as Darkin: tons of lifesteal like Rhaast.

Aatrox's lifesteal becomes irrelevant a single opponent in the team builds grievous wounds.

Then he just becomes a squishier, less mobile Riven since all his survival is tied to his self healing and GW is so freely available.

LordGeovanni7/13/2019, 3:42:44 PM4 votes

Aatrox was more Revive than healing in his previous incarnations becuase he had to turn his healing off to deal damage. that was his identity a revive champion that juggled healing and dealing damage with his auto attacks. Its changed now but The healing has never been powerful enough to overshadow the revive. thats like talking about zillean's E over his revive its up more often and useable in more situations but its not what hes known for.

Jaspers7/13/2019, 11:51:53 AM2 votes

Attack speed was more his identity that his lifesteal, that just made him harder to kill. But they removed it when they reworked him and turned him into Bbtrox.

I'd happily have his revive over the drain tank we have. At least old Aatrox has obvious windows being able to kill them. Not it's all loaded into silly abilities and healing more than anyone else in the game. Old Aatrox never did that unless he spent time stacking passive, getting his bonus attack speed and optimising his heal part of his W, his ult never gave healing bonus. It gave attack speed. Now what do we have?

I played an ARAM yesterday where I saw an Aatrox in ult do one passive auto and heal 50% of his HP, 1 auto, 50% HP... and I'd ignited him just before. Vlad has to hit like 4 people do to that with his ult.

Lifesteal wasn't his thing, attack speed was, not this healing is increased by 70% crap we have. Auto attacking to heal sure, give him ONLY that. Remove the healing from everything.

Ahri Baka7/13/2019, 1:15:20 PM2 votes

I'd rather they nerf the Life Steal and keep the revive The revive removal and buffing life steal will only make him more broken Aatrox Revive is not an issue.

Jack Eron7/13/2019, 6:47:53 PM2 votes

I always thought that his revive gave him identity....

AirKingNeo7/13/2019, 6:53:06 PM2 votes

Oldtrox’s revive was terrible. You’d have to rack up hits to activate his revive for a short amount of time, and even then, most of the time you would just sit there and die 2 seconds later.

Before the minirework, yes. After it? No, Old Aatrox was good.

Larriet7/13/2019, 9:17:23 PM2 votes

A champ can be defined by more than literally one mechanic.

nachocheeseeeee7/14/2019, 10:59:19 PM1 votes

I don't find Aatrox's healing to be unique at all. There are too many champions who are known for their healing. Warwick Trundle Olaf Darius XinZhao DrMundo Kayn Vladimir Swain to name a few.

Solicitous Viper7/13/2019, 11:26:19 AM1 votes

{quoted}

People are mad that Aatrox is getting his revive removed because it was “part of his core identity.” But is it really? Oldtrox’s revive was terrible. You’d have to rack up hits to activate his revive for a short amount of time, and even then, most of the time you would just sit there and die 2 seconds later. What made Aatrox unique was his lifesteal, which they’re buffing. He went from a lifesteal dueler to a drain tank. They’re keeping what made him stand out as Darkin: tons of lifesteal like Rhaast.

Rhaast is the ultimate darkin out of anyone of that race...I used to main Aatrox but he stands no chance against Rhaastty boy...

Nyarlathοtep7/13/2019, 10:43:05 AM1 votes

Lol buffing? You are talking about that 10% at rank 1 (which matters even less when you consider that his healing is tied to damage when his damage isnt that high at early levels unless he goes full ad) and that 5% at rank 2 (which doesnt matter that much because 5% is 5 fucking %, instead of healing 150 it will be 155 M U C H H E A L).

And do you guys forget he is melee or something? The revive is quite important for a melee caster. Once he blows his q he cant q for the next 3 seconds. No q no damage. No damage no heal. No heal no survivability. This changes will just make the enemy focus him almost always (unless he is super behind) and aatrox cant endure such focused fire when his enemies have GW and he hits armoured targets (the higher armour, the less damage he deals the less he heals). He needs real compensations if riot wants him to be playable. And these changes better be quite interesting because otherwise there is no reason to pick him over the rest of the juggernaut roaster.

Darius brings awesome clean up potential, high damage and sustain (not tied to his damage). Illaoi brings awesome raid boss feel, extremely high yet avoidable damage and high sustain (not tied to her damage). Udyr brings extremely high single target sustained damage, good sustain, strong dueling potential and high non dash mobility. Mordekaiser brings good raid boss feel, high aoe damage and one of the biggest shields in the game. Mundo boosts the biggest sustain in the game (not tied to his damage), can go whenever he pleases (thanks to his tenacity in w) and deals surprisingly high single target damage. Garen a mediocre out of combat sustain that scales rather well into the late game, brings good aoe and single target damage while being able to reduce a lot of damage if timed correctly. Also the villain mechanic although it is extremely unreliable, it should be mentioned that slaying the villain with your ulti is awesome and thematically fitting. Nasus extremely high single target damage, good sustain, strong dueling potential and a very potent slow and cripple ability. Also stacks so he can deal that high damage even with 1 damage item.
Shyvana, shit idk jack shit about her actually. Trundle good single target damage, strong dueling potential, good sustain (some tied to his damage), can steal stats to empower himself and can even cancel dashes if he times his e correctly. Urgot the only ranged juggernaut, very high damage, can cancel dashes with his e if timed correctly and an execute below 25% hp that upon completion will fear everyone around him. Volibear surprisingly good dueling potential, good non dash mobility, can cancel dashes with his e if timed correctly and has an okeish sustain (not tied to his damage). And finally yorick, good dueling potential, high damage (depends on how many ghouls are helping him) and okeish sustain (not tied to his damage).

And then there is aatrox, extremely high yet avoidable damage, good mobility (late game), good clean up potential and very high sustain (tied to his damage). Like why pick him over darius or illaoi? Both of them fill more or less the criteria of damage and sustain, excluding mobility ofc. But we dont play juggernauts for their mobility now do we? If i wanted durability and mobility i would go irelia.

RadeticDraws7/13/2019, 6:54:15 AM1 votes

The theme of darkins is lifesteal but since Aatrox had the revive since he was made many people just think it's what his kit revolves around