So I was thinking about a Tryndamere rework in where he wasn't RNG reliant

IsIsGankedParis·11/5/2015, 10:23:32 AM·5 votes·1,054 views

But instead like Renekton, he builds Fury and gets stronger with more fury.

His passive would be the same but instead of crit% with higher fury, he would gain bonus AD and once he reaches 50 fury or more, his auto attack animations turn into his current crit animation but they aren't counted as crits. He would need a new crit animation for this.

His Q would be the same but a little different, his damage increases by a % the lower health he has. His heal is changed to have a much worse base but a strong %missing health heal. It would be if he has full fury he would heal for 20+15% missing health with rank 1 of his Q. With rank 5 of his Q he would heal for 100+30% missing health with full fury.

His W loses the whole -80 debuff to enemies but instead is a taunt now in where they do reduced damage to him while taunted(think Shen). If they are facing away from him when he uses W they are taunted they get taunted for 25-50% longer. The thought process is if somebody talks smack about you behind your back you will try to prove otherwise longer.

E would be the exact same as now except it reduces the cooldown just by auto attacking and when he has 50 or more fury he gains double distance but it costs 50 fury unless he hits an enemy champion.

His ultimate would be the same as that is what people know Tryndamere for, taking it away would remove too many memes.

9 Comments

LynXerf11/5/2015, 10:36:15 AM2 votes

You can easily make Trynd non-crit reliant -

His passive grants up to 40% total attack damage increase on max fury.

So a Trynd with 300AD will receive an additional 120 attack damage.

The problem would then be that he can build crit and do a lot more damage, so this is probably better:

**Passive FURY: **Tryndamere gains 0.4% of total attack damage as physical on-hit damage per point of Fury he currently has, up to a maximum of 40% of total attack damage as physical on-hit damage.

A Miss Fortune11/5/2015, 11:32:14 AM2 votes

The problem with Tryndamere is his ultimate. It's probably the only strong thing in his kit really but the ultimate is his whole identity and the only reason he's playable. The immunity to death he has on it is REALLY long and it lets him outduel almost anybody and Tryndamere players are just encouraged to splitpush until someone tries to stop him and he easily outduels them because of how his kit is set up. If he's about to lose he can ult and either win the fight or he can flee with his slow and dash and just return to splitpush more.

Akenero11/5/2015, 11:48:53 AM1 votes

I feel like his q and passive should be swapped slightly, and this is from a trynd main, and I can agree he's kind of bs Anyway similar to rek'sai, he heals when his fury goes down, increasing based on his % health missing(1:1 75% and up, 2:1 at 50%-74%, 3:1 25-49, 4:1 1%-24%) His q would consume fury, granting crit chance and damage, scaling the exact same as his current q would. This would give trynd a metric ton of counter play, as you have very clear moments of going all in for that super increased damage, or stack your passive up a bit to heal, and also gives him harder counters in the form of poke, which isn't impactful enough due to his amazing dueling with q passive and heal.