Crit items - what I would change to see how ADC fall out
- reduce gold cost by 50
- reduce gold cost by 100(due to zeal change + 50 gold off) and reduce crit chance to 25% from 30%
- reduce gold cost by 100(due to zeal change + 50 gold off) and reduce crit chance to 25% from 30%
- reduce gold cost by 100(due to zeal change + 50 gold off) and reduce crit chance to 25% from 30%
- reduce gold cost by 100(due to zeal change + 50 gold off) and reduce crit chance to 25% from 30%
doing this would allow you to not overspend on 100% crit chance for going
+ 2 completed zeal items; also if you keep zeal price the same at 1300 then just reduce the final cost of the items by 100. I think 2600 is too cheap and 2700 is a nice slight power shift.
- Remove True damage conversion, and replace it with crit for 220% (can be changed to something else but I think that's a good start); unique passive double crit chance; unique passive if you have stormrazor crits do a max of 200% on stormrazor passive
- I really don't know what to do with this item because its a mandatory first item, but you would have to adjust the scale to 25% crit chance to give you 200% crits instead of 30% because of the above changes to other crit items.
Possibly reduce the AS on the item and keep the gold cost the same; maybe 20-30% attack speed instead of 35%. Possibly max the passive at 150% on the crits since its guaranteed?
Thoughts?