Can we finally deal with LBs problems?

Jefftiffy·10/13/2015, 1:25:38 AM·1 votes·226 views

You know the fact that almost all of her damage is on her mobility as well as her on clicks. And that she has a random tether slow to set up what exactly? Her mobility AoE? I don't know how you would ever miss that and it also roots you which is understand able for someone meant to assassinate you if they land their spells.

I think the core problem with LB is she has stupid high mobility and her weakness of losing lane to people who shove it doesn't work very well when she can completely ignore you shoving lane and blow you up because you are using mana and CDs and she is not and has high base values as well as scalings.

How to fix LB:

Make her tether do most of its damage on completing the tether instead of half and half but increase the slow amount slightly. (counter play to the tether is actually escaping it now). Maybe make the damage split to 35% -> 65% and moving the slow up to 30%. On top of this fix the animation to make more sense (I mean the ones that randomly miss for no explainable reason and the other ones that make Thresh hook and Morgana Qs look sensical)

Her mobility needs to have a .5s delay before activation of the sigil on landing (as in before she can swap places) so she actually has to commit at least a tiny bit and gives room for actual screw ups instead of "Oh, oops didn't mean to do that, be back in like 10s. K?"

Her Q no longer proc's 2 times but adds a stack of damage amp for her only onto them say 20% per stack up to 2 total (not forgetting about her ult here and to continue to use animations 20% stack would be the current base one and the 40% would be the purple) and they fall off completely after 3.5s (just so she can't keep them on you forever with Q alone at 40% CDR with her Q on a 3.6s CD). Meaning that her late game will still be pretty good and her early game will be more bearable until she gets some AP. She may need the base damage up'd by like 20-30 on both to make up for it a little bit.

Her AA animation should be smoothed out and her base AD should go up by approximately 5 AD as well as increasing her AS base value to .625 -> .65. This would help compensate her so she could last hit or poke more with AAs.

I feel like this would encourage LB to commit just a little bit more to her kills especially in the early game so that she has a better power curve. And it would completely maintain her identity.

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