Quinn and Valor - Potential Direction for Rework?
So I was looking at Quinn and Valor's kit, and there is definitely some amazing potential in the theme. A transforming marksman could be pretty awesome, if you could figure out a way to nail down the combo potential. While Quinn's passive is already a sort of combo, as your kit basically allows Harrier to dictate the pace of the game, I think that Rito could definitely take that identity further and carve out a niche for our Marksman in Flight on the Rift. So the following is a proposed list a changes to Quinn & Valor that would make the beloved duo stand out (without killing toplane).
Passive: Harrier
Quinn: Every 10 seconds, Quinn's arrow marks the last enemy champion or Monster attacked by Quinn in the vicinity as Vulnerable for 4.5 seconds, granting Sight icon sight of them for the duration.
Quinn's next basic attack on a Vulnerable enemy is replaced by Valor swooping from above, inflicting Quinn's Total AD + [25 - 215] (+ 50% bonus AD) bonus physical damage. Range on Valor's Dive: 1000
Valor: Every 10 seconds, Valor's strike marks the last enemy champion or Monster attacked by Valor in the vicinity as Vulnerable for 4.5 seconds, granting Sight icon sight of them for the duration.
Valor's next basic attack on a Vulnerable enemy is replaced by Quinn shooting an arrow from above, inflicting Valor's Total AD + [25 - 215] (+ 50% bonus AD) bonus physical damage. Range on Quinn's Arrow: 525
Notes: This rework of the passive allows Quinn to create Harrier procs with both forms. This also gives Quinn a bit more power in trades, as the opponent cannot as easily escape range after being marked by one of her abilities. Note, the two marks have independent cooldowns, which is very important for Q&V. Changes: Ranges on the Harrier Attacks, how the extra damage applies, and no longer marks minions.
Q: Blinding Assault Pretty much the same, EXCEPT all enemy Champions and Monsters hit by Blinding Assault are marked by Harrier.
W: Heightened Senses No changes.
E: Vault No changes. Note, THIS CAN STILL BE USED TO PUT THE PROC ON MINIONS. But the normal passive would no longer be able to mark minions.
R: Tag Team As Quinn: Valor replaces Quinn on the battlefield as a mobile melee attacker with alternate versions of her abilities. Valor ignores unit collision and gains bonus movement speed that gradually decreases to a lower amount while in combat. In Combat Movement Speed: 20 / 40 / 60%
As Valor: Quinn replaces Valor on the battlefield as a Ranged Marksman with alternate versions of her abilities.
Cooldown: 5 seconds Cost: 0 Mana
_Notes: So yeah, this is the big change. Similar to the 'in-development idea' that was tested a while ago on the PBE, Quinn's R could be re-purposed into allowing her to combo her abilities. If you want to guarantee that you get off a sustained fight, specifically in skirmishes, it is better for Quinn to dive into a fight with her bird form. Get the Harrier marks, follow it up with the boost in attack speed due to her W, then use the movement speed boost to make sure your opponent can't get away. On the other hand, for teamfights, Quinn no longer has to dive into the middle of fights in order to get off massive damage. In fact, if she manages to get procs in the backline, she can send Valor to do the heavy damage for her. In other words, Quinn turns into a Marksman that has short range for skirmishes, but can have extremely large range in teamfights. While this 'transform' marksman would not be as different in each form as many other champions, these changes would keep all of the main highlights of Quinn intact, while shifting the execution power of the Ultimate into the sustained levels of burst damage unlocked with her Harrier passive. _
Side Notes: I can imagine something along these lines being considered for Quinn, not only due to the gameplay possibilities of preserving her current identity, but also due to the practicality of reusing all of the existing animations. Instead of having the golden arrow be the proc, it would be Valor diving being the proc'd auto attack (In Quinn Form), and instead of having absolutely no passive on Valor, the golden arrow could be used again, just from a different origin. Also, I would think that this could result in some of Quinn's bugs being squashed at the same time, since you would be eliminating a ton of the Harrier bugs that are still present today, on top of the skystrike issues of never being able to turn back into Quinn.
So thoughts? Do you think this could be a decent direction to take Quinn? I'm sure we'll see the official direction soon enough, but I wanted to try and pass the time until the Marksman Rework hits PBE! Besides, who doesn't love a bit of Quinn discussion now and then?
