Need improve LOL masteries (convenience part)
Please note that the text is not pretty because you copied it exactly as it was in the document.
Hello LOL player!
Over the years Riot has been focusing on improving the ease and visibility of the champion's redesign and berf methods. But the convenience associated with the masteries is very indifferent.
For example, 1)Can you see immediately when the <expose weakness>(this is Ferocity 2 tier) has been applied? 2)you know <expose weakness> duration?
Although the LOL masteries are responsible for one season of system, this indifference is very unreasonable. Now that LOL is the leader of E-sport, even for the completeness of the LOL, Masteries intuition improvement should be addressed more urgently than one champion change
Suggestion :
1)Place a small marker on the object to which expose weakness applies, and increase the number of markers when it overlaps 2)When I select a <bounty hunter>(this is Ferocity 4 tier), I need to let Rengar's passive Ui come out and know who to Kill (if Rengar chooses a <bounty hunter>, there will be a separate UI, or change Passive) 3)Create ingame masteries box. This icon box can be used as a collection of icons that can be seen only by me. when you choice <assasin>(Cunning 2 tier), You can see its coverage with the assasin icon in this box. However, it is fatal to know the location of the friendly, so this icon should be hidden 4)create <battle trance>(this is Ferocity 4 tier) ingame icon. becuase At the end of the battle, there is no information on whether my boost damage will disappear
Etc..
Certainly, I think there are some people who complain about the intuition of Mastery like me. So if anyone has any sympathy with this article, I'd like to discuss it a bit better (adding a mastery improvement). Because I am not a native speaker, there will be some strange expressions.