How to beat Star guardian Onslaught!
EDIT: Someone has made a guide that is way better than mine so check it out https://boards.na.leagueoflegends.com/en/c/gameplay-balance/KFaAxs9y-complete-guide-to-invasion-onslaught-to-all-extents-s-on-all-5-core-missions-obtained
I decided to make this little guide due to a lack of guides for this very difficult game mode. After much pain and failure i have finnally gotten the hang of this mode and can now consistently beat it and have finished the star guardian missions on 2 accounts.
> Section 1 - general gamplay that you might not know
First is the revive mechanic
- The person being revived will be given the same % of HP as the person reviving them at the point of revival. This means that you can spam healing on yourself while reviving and the person being revived will get the benefit.
- Upon reviving an ally, the person reviving them will lose a % of hp that cannot be reduced.
- If multiple allies are reviving someone, it will take and give HP from the ally with the highest % HP REGARDLESS of who started the revive. So, if you are running a tanky "revive" build then you need to run your little butt over to the down ally to avoid a squishy teammate from losing health and make sure the person getting revived has the most HP possible.
Second enemy mechanics
- Enemy aggro rotates between allies. this makes it progressively difficult as allies die. When only one person remains, it is EXTREMELY difficult to come back, since ALL enemies will target the last person and will not have anyone to rotate to after they attack.
- Attacking seems to be the trigger for enemies to swap aggro(needs to be confirmed), small enemies do not seem to swap agro.
- enemy aggro doesn't seem to care about distance. Enemies will walk right past you if they are agro onto someone else, so use this to kite by focusing on the enemies that are trying to kill you at the moment.
- ANY form of CC will stop "turret enemies"(big
and
) so save those
bindings for them. - Champion Enemies count as champs, so things like
ult reset and "dangerous game" mastery will proc when killing them.
Income and Gold
- The game gives you 10,700 gold by the end
- You can increase the amount of gold you get with runes and gold income items.
- Any gold received from anything other than the game mode will be lost at the start of each round.
- Extra gold will not be taken away if you lose the round. You can use this to farm gold with sup items, die, and repeat. Just make sure to use it before you finish the round.
> Section 2- Best/must have items
The 2 most important items that will lead you to VICTORY are
and
.
makes you tanky and most importantly IT HEALS YOU which allows you to stay at full HP to rev allies all game.
makes you almost unkillable when combined with warmogs because the primary threat in this game is magic dmg(kinda ironic considering the state of the real game right now).
death blast deal magic dmg and so does Rift herald 360 balls of death. It also buffs the healing of warmogs as well as any other healing like
Q.
Is another super good item becuase the healing passive is not reduced which gives the ADC's on your team the ability to heal themselves.
Is good becuase it heal, but is also cheap and works really well into builds. It is FAR superior to
(which you should never buy in this mode IMO).
A great finish item on tanky builds to give you healing from adc dmg and help keep them alive since ADC's are the only ones that can't afford to build tanky items.- DO NOT BUY LIFESTEAL ON ADC's!!!
is fine for it's on-hit and AS, but life-steal is worthless on ADC's. You will get more healing from ardent and allies than
Edit:
or
seems to be WAY stronger than i first realized. If you are playing an ADC, this is your best build by far it seems. Even champs like
seem to be able to do well with this build.
> Section 3- Champs and champ strats
do not play her! if someone picks her in champ select then dodge. Not impossible but having an ahri on your team makes it MUCH harder to win onslaught.
Sorry but you're on your own here. I've heard lethality works well on him. His lack of sustain dmg vs other adc's makes him quite a bit worse IMO
Get
and spam those shields you can work in a
or
for dmg on lux/lulu. Janna works better with
or
IMO
Is hella strong in this mode. You always want her on your team if you can.
are core, but you can also work in
if yo u need more dmg, but you can't buy another full item if get it.
or
are your best bets if you don't need the dmg.
is your choice if you need to solo carry. The MS active is insanely good to get you out of a tight spot(like
ult) or get you to an ally ahead of enemies.
is probably the second strongest champ in this mode after poppy and you build her pretty much the same way.
with
is the best build IMO. You are unkillable and can keep reving your allies while staying full HP better than any other champ. Don't lvl your W until later in the game and don't use it unless you are already full HP. It's much better to let someone die and the revive them to full HP than kill yourself trying to keep them alive.
Not as good as lux, but her long range stun and consistent dmg make her still pretty good. DO NOT LVL HER ULT!!! Her ult is worthless in this game mode. put only 1 point in it whenever you want, but it's MUCH better to max all of your basic abilities for their passive effect, dmg, and lower CDs. Her best build is
first(so it can stack by the time you get to the boss+ you need the mana sustain)
IMO you can finish off with more dmg or cdr from
, but i find the MR much better since it keeps you alive to do more dmg.
Didn't play much, but really good with
procs and
seems to be her best build.
is also a good build but doesn't seem to be as reliable.
was the adc i played most.
worked best for me. cleaver MS + shred keeps her safe and lets her output tones of dmg with ult+ help jinx or ez do more dmg too.
Welp that's it for me. I hope this helps some of you beat this game mode. [slayer-pantheon-thumbs]
, and no upgraded boots. I thought between Hourglass and Banshees abilities I would be untouchable but it just wasn't the case.
>
>
>
(you have 200 gold and a slot left, may as well). I frequently deal as much as or more damage than ADCs and I'm also bringing the best stun in the game.
on
and with the left 800 gold a
.
and some
item, with the Stoneborn Pact mastery. Max R>Q>W>E. Don't spam W too much; use Q on a champion to indirectly apply Ardent Censer and give your allies a bit of healing. A maxed Q will sustain you plenty if you constantly hit enemy champions with it, and there are several points where there are enough champions grouped up that you'll get a ridiculous amount of regen. Athene's allows you to give large amounts of burst heal, especially with all the damage you can do mostly for free with Q. The Catalyst further helps with sustain as you use mana, as you're likely getting around 25 health back per cast. It also boosts your health pool for Stoneborn Pact.