Why is it so difficult to encourage a early-mid game meta?

iV0lt4GE·3/15/2018, 10:03:52 AM·1 votes·641 views

TL;DR Late-game metas are boring, demotivating and unsatisfying cause it's only about macro and farm which you don't even think about when you are playing, while early-game metas are fun, motivating and satisfying because they make you put effort and focus in doing things like killing.

We have for a long time had metas that encourage us to play things like tanks, late-game controls mages, supports with insane shielding, things assassins f.e. can't deal with because they have to get through the very large amount of defense which were provided by Riot Games. The thing is, since you constantly encourage that we have these kind of metas, the game feels really boring because they are rinse and repeat most of the time. You farm for 20-30 min and after that, you become powerful enough that you can start teamfighting.

That makes the game feel limited because you can't do much until the teamfights actually start and it makes you just wanting to skip to the exiciting part. This makes the metas feel boring, unsatisfying and demotivating because there is nothing to focus on and things like macro and farm is just something that exists in the back of our heads, that we don't think about when we play (unless you try to improve) which makes us able to focus on other thing but the question is what can we focus on, in a meta like this?

If we compare this to when we play early-game champions, it's important that we focus on impacting the early game aka focusing on killing. This requires you to focus on your target and be able to kill them without issues, however, when you succeed, it is very satisfying. This is why people like to play things like Zed, Talon, LeBlanc, Kha'Zix etc. because when you manage to kill someone with effort and succeed, it becomes very satisfying and the game becomes fun, just like that.

Im not saying that we should completely abandon late-game metas, but I would atleast see a little diversity because during the recent times the meta has always been only about the late-game but it has shifted to different roles which means, 1st meta: tanks are op for 3 months, 2nd meta: supports are op for 2 months, 3rd meta: late game mages are op for 2 months almost and nowhere can we see a meta where early game champs are op.

Why is it so difficult to encourage those kinds of metas?

7 Comments

Deneviel3/15/2018, 11:07:00 AM3 votes

I would support this post if it was related to the pro scenario, where game is acutally just made of a roaster of 20 champs and give the feeling of a farm simulator till 30-35 min. But this make little to no sense if applied to the actual state of the game ( even in higher elo ).

Game got shorter and shorter, 80% of the matches are decided before 15 min and generally cause that feeding lane has no way to trade or come back when an enemy got even the sligthest lead.

So in the end on a side we have the pro scenario where a 5 man full coordinated team can manage to exploit those few endgame champ turning the game in a farming simulator till the 4th item hypercarry ADC and on the other we have 5 non-premade that will eventually have to deal 8 times out of 10 with a feeding lane losing alone the game at 10-15 min

nelogis3/15/2018, 10:49:12 AM2 votes

You are playing an early game meta already what are you talking about? Do you want to end every game by 10 mins or what?

I haven't seen an elder drake in my last 10 games or so.

I agree that this game has become boring but it isn't because it's a late game meta right now. If anything, late game matches are anything but boring.

Nobody is farming or wants to farm for 20-30 mins and if they do it's because the jungler is camping his ass and he can't do aynthing but clear waves and sit under tower until laning phase is over. Because giving away a single kill in laning phase is a GG for that lane.

Early game champs aren't OP because the jungler exists. You go in and boom jungler is there, you're dead and the lane is GG since you are early game oriented and the opponent is dead. Nerf the jungle so people can start fighting in the laning phase again.

Kythers3/15/2018, 10:20:48 AM1 votes

lol what

SEKAI3/15/2018, 10:38:44 AM1 votes

Most of the match's outcomes are clear and decided before 10 min, adcs who are supposedly the game's hypercarry are getting to their ""late game"" at 2 fucking items, how "early" do you want the game to actually be?

In fact, wouldn't you say the game is perhaps "too early" when the meta atm is just 4-man camp bot since level 2 or jg camping top since level 2 and whichever team does that better automatically wins the game while not giving a shit?

Leaf on Bush3/15/2018, 11:00:20 AM1 votes

it's only about macro and farm which you don't even think about when you are playing,

Idk about you but I always care for farm, farm is what keeps you in the game. Macro in early game is obviously a bit easier because it's predictable with 4 peoples being assigned to their lane and the junglers path often being visible too. That doesn't mean that macro is less important. Know when to roam, know when not to roam, setup ganks for your jungler, look for first tower and secure it...etc.

To me it sounds like League of Legends is not a game for you, you don't want to concern yourself with the strategic possibilities of 5 players, you just want to follow your own strategey... alone... in a 5v5 game and you think the game is boring.

Nyloaf3/15/2018, 1:39:11 PM1 votes

typically when you have a game that progresses through time, (typically 15-30 minutes), you will gain more and get more items as a result. Along with this, scaling, level ups, dragon, baron, etc, all come into play and make late-game meta champs even harder to deal with. It's almost unavoidable at this point.