Why is it so difficult to encourage a early-mid game meta?
TL;DR Late-game metas are boring, demotivating and unsatisfying cause it's only about macro and farm which you don't even think about when you are playing, while early-game metas are fun, motivating and satisfying because they make you put effort and focus in doing things like killing.
We have for a long time had metas that encourage us to play things like tanks, late-game controls mages, supports with insane shielding, things assassins f.e. can't deal with because they have to get through the very large amount of defense which were provided by Riot Games. The thing is, since you constantly encourage that we have these kind of metas, the game feels really boring because they are rinse and repeat most of the time. You farm for 20-30 min and after that, you become powerful enough that you can start teamfighting.
That makes the game feel limited because you can't do much until the teamfights actually start and it makes you just wanting to skip to the exiciting part. This makes the metas feel boring, unsatisfying and demotivating because there is nothing to focus on and things like macro and farm is just something that exists in the back of our heads, that we don't think about when we play (unless you try to improve) which makes us able to focus on other thing but the question is what can we focus on, in a meta like this?
If we compare this to when we play early-game champions, it's important that we focus on impacting the early game aka focusing on killing. This requires you to focus on your target and be able to kill them without issues, however, when you succeed, it is very satisfying. This is why people like to play things like Zed, Talon, LeBlanc, Kha'Zix etc. because when you manage to kill someone with effort and succeed, it becomes very satisfying and the game becomes fun, just like that.
Im not saying that we should completely abandon late-game metas, but I would atleast see a little diversity because during the recent times the meta has always been only about the late-game but it has shifted to different roles which means, 1st meta: tanks are op for 3 months, 2nd meta: supports are op for 2 months, 3rd meta: late game mages are op for 2 months almost and nowhere can we see a meta where early game champs are op.
Why is it so difficult to encourage those kinds of metas?